Okay, here is my problem. I am still at my volture scene. The volture comes down, collides with actor dead horse and changes animation (begins to eat) but...oh-oh - the volture kinda floats in the air while eating. Of course. It has stopped its course at the invisible edge of the image:
So I had this idea: I created a wire region actor - (they are so usefull as invisible collision factors) and made the dead horse the parent of it. So Wherever the dead horse actor would be created, the wire "wound" would be created also. I placed the wire a bit lower:
And now I changed the whole thing that the volture has to collide with the wire actor to change its aniamtion and stop flying. Since the wire is lower, I hoped the volture would place itself correctly on the carcass.
But disappointment: The volture does not react to collision with the wire region. So actors that have a parent are not collision-suitable? If yes, this is sad It would be a great opportunity if I could place such "aiming points" glued on the actors, it would allow a lot of possibilities.)
Any idea how to differently approach my problem?