Is there any way to make opposite of MoveTo code?
I mean that instead of going towards an actor, the main actor goes in opposite direction. I'm working on a game where an actor should escape monsters itself.
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direction("ennemy.x"."ennemy.y","x","y");
directional_velocity=2;
angle=direction(actor1.x, actor1.y, actor2.x, actor2.y); +180;
directional_velocity=4;
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