I finally took the time and played through this game.
I enjoyed playing it, you have done very great job with the game. You may have heard this a million times
but the cutscenes are very nice, it must have been very hard to make them. It is clearly visible from your game that
you have spent a lot time making it as good as you can.
Things I liked:
- cutscenes as I already mentioned
- boss fights
- level designs
- musics
The boss fights were nice because one had to find the right tactic before being able to beat the bosses.
And in level design there was one thing I really liked. It was that one can run through the level pretty much with no worries of going to the right direction
because of that you had planned the levels so that one can find the end of the level without ending up to multiple dead ends.
I also liked the level where you had to collect the three keycards, it was nice challenge and added some uniqueness to the level. The winter level was also very nice surprise. As a Finn I enjoy snowy landscapes and games that have snow in them =D
And the musics... I know they are not yours, but you have chosen them well, I like metal music and, well, I was able to find quite metallish songs in this game ;D
(Do you listen metal?)
And then some things I didn't like:
- HUD going under the level
- gravity problems
- boss fights
Well, the first problem is self explanatory... the HUD went under the graphics of the levels and that's not very professional.
And about the gravity problems, well, I already explained that in my older post, but it is that when Sonic is in the air and you release right or left key he stops
falling and begins to gain more yvelocity again. So, when you're jumping, from a spring for example and you release left or right key, your jump gets to be very low. And when you're falling and you release right or left key, your falling stops for a little moment and then you begin to slowly fall again.
Test it by jumping high to the air and then pressing left, right, left, right, left, right, etc... quickly. You'll see that Sonic falls much slower than normally.
It seems that for some reason yvelocity gets set to 0 when key left or key right is released.
And about the boss fights.. Yeah, I already said I liked them, but there is also something I don't like.
When I finally found out the right strategy for the fights, it turned out to be a very simple way how you defeat all bosses except the final boss.
I found out that all bosses except the final one can be defeated just by using the second move and restoring some health when needed, and then when the boss had only a little health left, I used some more powerful attack to beat him. And that was how I was able to defeat all of the small bosses..
I also found out that the boss chooses his attacks by what attack I just used. I think that's not very professional. It'd be better if the boss made his moves more randomly, so that there was no simple rule that he follows. This way it would be more interesting to try to defeat the boss.
But those problems were just something I wanted to point out so you can avoid the problems when making your next game. =)
Once more, amazing job, you are a great game creator! =)
I have never been able to finish any game even nearly as large as this is, so I appreciate your work very much! + 1 for this great game!
(I think I have already given you one for this game, but that was when I had not played the whole game =D)
Thanks for this great gaming experience! =D
- lcl -
EDIT:I have to thank you about one more thing..
The music at the first level gave me a very nostalgic feeling but I wasn't able to remember why it sounded so familiar and gave me that feeling.
And then.. I took a look to the readme file and the list of songs you used... And found Klonoa 2 from there!
Then I watched a youtube video of the demo of Klonoa 2, and yes, that was the game that I used to play at my friend's place when I was little.
I never got to play the whole game, just the demo and now, thanks to you, I know what game I am going to buy next! =))