someone please help

Non-platform specific questions.

someone please help

Postby pavel329 » Mon May 29, 2006 2:52 pm

alright this one seems hard for me to do.when i use mario and a mushroom i use the change actor action when mario collides with the mushroom so he gets big.but after i let go of the keypad button he becomes small.how do i make it where he stays in that form even if i let go of a button?you answers are helping me alot and are getting me one or more steps closer to making the mario game of the century.Bowsers Revenge....
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Postby pavel329 » Mon May 29, 2006 5:17 pm

someone plz reply i need help
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Postby Troodon » Mon May 29, 2006 7:14 pm

In current version of GE, you must make a new Mario "animation" which is bigger than the normal Mario. I'm not sure if I understood correctly your question, but I wish you good luck for your Mario game.
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Postby pavel329 » Mon May 29, 2006 7:58 pm

ok you know when mario runs into a mushroom he gets bigger?well i have that animation.but when i use change animation once i collide with the mushroom its only temporary.how do i make it permanent?
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Postby Troodon » Fri Jun 02, 2006 8:21 pm

I'm sorry I didn't find a good way to change the size of Mario permanently. :( I tried to make a variable for each animation (each animation has two frames, both animated gifs) wich is zero in the beginning. When you collide with the mushroom, the value went to 1 and animations changed to 2nd frames in each animation. It was difficult and when I tested it, it didn't work. (when I collided 2nd time on the mushroom, Mario went back small)
:D But I found another easy way to do it!!! :D
You can make two Mario actors. Small one and bigger one. When the game begins, the smaller Mario is there. When you collides with the mushroom, the bigger Mario appears and the small Mario disappears. It will look like, the Mario transform to bigger. :D
I hope this helped :)
Maybe Makslane or another GE legend knows better way.
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Postby Game A Gogo » Sun Jun 04, 2006 3:22 pm

Make two Mario (one that is small, and the other big) on the big one make the inherit event of small marion, on small marion and on colision to mushroom, make him destroy himself and create the big mario, on the big mario, on colision to a enemy, make him change to small!

and if you want to have an animtion between, use cjange animtion and animtion finish!
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Postby Game A Gogo » Sun Jun 04, 2006 3:24 pm

WOOPS, i dont realize that Tekdino has discovered the same way has me, woops.
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Postby irblinx » Sun Jun 04, 2006 3:50 pm

Going back to the original idea of changing the animation, you could set an "animation finish" on the bigger mario anim and use it to "ChangeAnimationDirection" to stopped, that way it should play through once and then stop at the last frame.
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Postby pavel329 » Tue Jun 06, 2006 9:09 pm

cool game a gogo.now...who is marion?lol.you callin mario a moron?jk.hey my new email is yumbooty93@yahoo.com


i still am working on bowsers revenge.dam game is too long.
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Postby Game A Gogo » Thu Jun 08, 2006 8:43 pm

pavel329 wrote:who is marion?lol.you callin mario a moron?

sorry, Mario i ment..... MASTER MARIO!!!
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Postby pavel329 » Thu Jun 15, 2006 5:32 pm

lol
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Postby Game A Gogo » Thu Jun 15, 2006 9:54 pm

hehe... one day, ill be MARIO!!! but not until I found that special mushrom and then find the flower to conquer the world!...Sorry, over react
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Postby pavel329 » Fri Jun 16, 2006 12:27 pm

lol.i found out from nintendo that mario got hung on those stars and mushrooms.don't get hooked.besides are you a fat italian plumber?lol
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Postby Game A Gogo » Fri Jun 16, 2006 11:30 pm

no, im a skinny Canadian jerk (ok, maybe you can remove jerk :wink: ) lol
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Postby pavel329 » Sat Jun 17, 2006 7:42 pm

Game a Gogo wrote:no, im a skinny Canadian jerk (ok, maybe you can remove jerk :wink: ) lol


Jerk.








:lol:
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