by skydereign » Sun May 31, 2009 12:52 am
No, I think the only font you can have is the font of the text actor. I could be wrong, but I don't think so... That script would go in the event that changes the text, if a keydown would do so, you might have a conditional, and inside would be the strcpy, because what it is doing is copying whatever is in the latter part to the text of your actor.