Hi Just4Fun. iv been looking at your Tiny Pong demo and used the same method as you for my game.
I found that it still reacts the same way, some times it sticks as soon as it touches the wire frame, regardless of the speed its going. if i waite a while and then hit the ball it bounces fine. When the ball is going very fast it bounces ok, when its slow it sticks.
Iv also noticed that in the Tiny Pong demo, the ball passes through the side walls as well if you hit it too hard on the side, dont know if you have ever noticed that.
I tested the collision of the Mini golf game and that works perfectly. I had a look at how it was done, and found scripting for it on the ball collision event:
if ( directional_velocity > 1 )
PlaySound2("data/hitBarrier.wav", 1.000000, 1, 0.000000);
PhysicalResponse(MOVE_EVENT_ACTOR_ONLY, USE_CALCULATED_MASS, 1.0, 1.0, 1.0, 1.0);
sorting this problem out seem a bit more complicated then it looks.
does any one know how the coding for the mini golf collisions works, and if so, would it be possible for a noobe tutorial on how to duplicate it?
any help would be great, thanks