skydereign wrote:Not sure if this is the best way to do it, but I can only think of two ways right now. Upon a DestroyActor event, create an actor with the particle effect animation, and have it destroy itself upon the animation finish. So create an actor and an animation for the particles, make sure you put it as white, that way you can edit the rgb values to whichever color you wish. The other method would make a single particle actor, and have you're destroyed actor create a bunch flying in several directions... But that is a whole lot more complicated than it should be.
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