Various questions

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Various questions

Postby Toonz » Tue Dec 14, 2004 9:09 pm

Is it possible to add velocity to actor's control, ex; on release of the foward input, the actor will keep going while decreasing its speed to finaly stop?

Can you use an explosion animation when ennemies are shot instead of just disapearing?

Is it possible to create a mini-map (simple lines) that would show the players's position in a "grid line" representation of the world

Can you trigger cinematics before and after levels, if so what would be the optimum format for streaming? (avi, mov, flash, bitmap, etc.)

Can you make "FX overlay layers" for instance to fake underwater or lighting? by using simple transparency overlay that would follow actors?

When dealing with uneven collision plane, is there a way to make it accurate?


Thanks! :)
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Postby jazz_e_bob » Tue Dec 14, 2004 10:05 pm

..the actor will keep going while decreasing its speed to finaly stop?


on draw actor
diretional_velocity *= 0.9;

..explosion animation when ennemies are shot instead of just

disapearing?


on destroy actor
create explosion actor (pseudocode)

Is it possible to create a mini-map


Yes, but tricky. You could use a "canvas" actor.

Can you make "FX overlay layers" for instance to fake underwater or lighting? by

using simple transparency overlay that would follow actors?


Easily. Add FX actor. Set its tranparency/zdepth. On draw actor set its position to the

position of what you want it to follow.

Can you trigger cinematics before and after levels


Yes, supports animated gif, bitmap sequences, bitmap "strips". Not video formats ...

yet... ;-)

When dealing with uneven collision plane, is there a way to make it accurate?



Don't understand question.
Controlling complexity is the essence of computer programming.
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Postby Toonz » Tue Dec 14, 2004 11:58 pm

Thanks for all the answers, for the collision I meant when you have an uneven plane (like a cave wall) that's not necesseraly straight to use colision boxes, is there a tool or way to write a "spline" or precise collision

thanks :)
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Postby jazz_e_bob » Wed Dec 15, 2004 1:19 am

Having you tried playing around with Physical Response yet?

It might do the trick.
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Postby makslane » Wed Dec 15, 2004 2:04 am

Toonz wrote:is there a tool or way to write a "spline" or precise collision


You don't need use box!
Game Editor uses pixel perfect collisions.
So, just use any images or animations in your collisions
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Postby Toonz » Wed Dec 15, 2004 3:03 am

That`s great! thanks :lol:
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