 )
 )



while(Pause == 1)
{
    if (getLastKey() == KEY_p)
    {
    Pause = !Pause;
    }
}
arcreamer wrote:how do i make so that when pause is activated, it creates an actor that says Pause which i already have ready i just dont know how to make it appear when i press pause and wherever my character is... can someone help me?
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