TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IPHONE

Learn how to make certain types of games and use gameEditor.

Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby sonicfire » Mon Jan 24, 2011 12:08 pm

thanks for letting me know :)

got another little question, when building geapp + the GE game dat with xcode -> in the build folder (compiled app), should it be
geapp.dat &
nameofyourgame (executable)

or

nameofyourgame.dat
nameofyourgame (executable)

?

I´m a bit confused how to accomplish the whole process of creating the "final" app for the appstore. but i want to learn it.
so far i only know you should set active config to distribution in xcode, change identifier, add dat file, change ios target device / ios, enter version information, add png files /artwork to the created app and so on ...

sorry if i´m going on your nerves ;) (wow, that´s some bad english).
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby sonicfire » Wed Jan 26, 2011 12:16 pm

so should we use now the latest iOS deployment target? (4.0? 4.2?)
Or the "old" 3.1.2 one ?
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby akr » Wed Jan 26, 2011 1:42 pm

If your xcode project is named geapp (unchanged) then your game datafile should have the name "geapp.dat".

You can use any iOS/SDK available.

Example:
If you want to use the latest iOS 4.2.1 SDK but you want to make sure that only devices higher or equal to 3.1.2 can run the game set:

Base SDK: 4.2.1
Deployment SDK: 3.1.2

Then you use the newest SDK but still support 3.1.2 devices.
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby sonicfire » Wed Jan 26, 2011 5:38 pm

ok think i got it. the xcode project is still just "geapp" and i also have a geapp.dat created, however the compiled executable has a different name.
ah, i will just wait and see what happens :)
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby Kodo » Fri Feb 04, 2011 8:04 pm

I have everything building but I get an error (warning: all apps should include an arm7 architecture (current ARCHS = "armv6").)

I'll post a screenshot in a sec, but I have got

architectures: standard (armv6 armv7) <- There is no 'Standard armv6' option
Base SDK iOS 4.2
Build Active Archatectures only: ticked
Valid Architectures: armv6 armv7

Screen shot 1.png

2.png



The game builds and copies to my device but exits out a few seconds after it starts, the 'Powered by GE' screen doesn't appear.
Inogames: http://www.inogames.com iOS gaming
Firetop Adventure (app store): http://itunes.apple.com/us/app/firetop- ... ?mt=8&ls=1
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby sonicfire » Sat Feb 05, 2011 12:42 am

i had this warning, too. however, my game just got approved by apple: http://itunes.apple.com/us/app/the-moon ... mt=8&ls=1#
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby Kodo » Sat Feb 05, 2011 1:30 am

Hmm, problem is that while it builds and deploys it does not run on the ipod, and this is with a test GED with just one actor in it so Im pretty sure it's not the GED :(

Congrats on getting your game approved though :)

Edit: I've got it working (yay!), but when I build the text output at the bottom left says 'Failed to upload geapp.app', the app does appear on my device and will run if I press the icon, most odd! Is that a problem akr? Anyone?

Also, as soon as I change the name of the 'Product Name' from geapp to something else in the build-packaging section it stops working completely :( I think this was what was causing my earlier problem as well.
Last edited by Kodo on Sat Feb 05, 2011 1:52 pm, edited 1 time in total.
Inogames: http://www.inogames.com iOS gaming
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby Kodo » Sat Feb 05, 2011 3:27 am

Okay, changing the Product Name to anything other than geapp does seem to break it. I realise it must be me missing something but I have been tweaking and messing around with the project all day, I can get it working if the product name is unchanged but I always seem to get a 'Failed to upload geapp.app' message even if it does install and is runnable.

Could someone give me a hint please?
Screen shot 2011-02-05 at 03.25.07.png
Inogames: http://www.inogames.com iOS gaming
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby akr » Sat Feb 05, 2011 8:51 am

Steve, I havent seen this before. Where exactly is the "Failed to upload...." message displayed? Console? XCode log????
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If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby Kodo » Sat Feb 05, 2011 11:22 am

Hmm, this was a real problem for me last night, but the first couple of times I tried it this morning the error didnt appear. it was appearing here (see screenshot).

Screen shot 2011-02-05 at 11.18.43.png


Is there anything I should know about changing the name of my App, because a quick test of that and it does still does stop the app dunning completely on the device.

Screen shot 2011-02-05 at 11.21.25.png
changing name


thanks for the help :)
Inogames: http://www.inogames.com iOS gaming
Firetop Adventure (app store): http://itunes.apple.com/us/app/firetop- ... ?mt=8&ls=1
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby akr » Sat Feb 05, 2011 2:25 pm

I am sure you have tested a fresh geapp xcode file and added your geapp.dat again to.

The only thing which is important is to have the datfile as <nameofgeapp>.dat in your project.

So what happens exactly? If problems persist I would recommend to try a apple example app or just a xcode start template
which gets generated when u start a new project (e.g. the egles demo) and upload to your device.

If problems persist you may consider to reinstall xcode. If u want I can also have a look at it. Send it along.
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby Kodo » Sat Feb 05, 2011 2:34 pm

Thanks akr :) it is now working perfectly! All it was was that i thought we had to call the data file geapp, as soon as I renamed it, everything was fine. Many thanks!
Inogames: http://www.inogames.com iOS gaming
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby thedadymac » Fri Feb 18, 2011 12:03 am

Hi sorry but I'm having a problem compiling an app...
Image
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby sonicfire » Thu Jun 02, 2011 3:35 pm

folks , i need some XCODE help once again :) (appstore submission trouble)

1.) where EXACTLY do i set the name for the app as it appears on the device after a user downloads it from the appstore?
target? executable? product name? all?
is it enough to simply right-click and RENAME? no?

2.) VERSIONING: ist it enough to simply type in a "1.0" for the initial verision? and then changing to e.g. "1.1" , "1.2" and so on when submitting updates ??

2.) is it a problem when it still says "geapp" somewhere?

3.) in can compile my app succesfully for distribution without a single warning (except the "include armv7 architecture something)...but still apple says "did not launch on iphone 4" :evil: (of course when testing on device here, everything works like a charm).
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby akr » Mon Jun 06, 2011 5:16 pm

Gents, we are aware of some problems with the current xcode 4 geapp. Pls use the xcode 3 geapp.

A new xcode 4 geapp will be available with ge 1.5. Release date: 3Q

andreas
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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