by Thanx » Mon Jul 14, 2008 9:28 pm
Easy rider people, easy rider!
Probably you need an actor, that has an animation for the background of the menu.
Usually there's an actor that shows the title of the game - either a text actor, or another animation
For each button you'll need an actor. I prefer making an animation for the buttons, but if you'd make them with a text actor, then don't forget to add a Filled Region, that handles the click events, so you don't have to click right on the text.
For the quit button, in the onclick event, if you don't know this, then use the Exitgame function in the script editor.
For the start game button, you'll basically want the view actor to move to where the game starts: set its x and y coordinates...
Those are the most basic things, of course you may have game options. In that case, you might clone the bckground, create a separate screen for that, add apropriate actors to do different things...
Help section might also be done similarly... add/clone background, add actors mainly text, describing the game, you'll need a back button that leeds back to the main page... These bmove the view, etc...
Once you've done several, you'll realize why Murd-Machine gave such a light description: every menu is quite different, cause each game has different options, feels, works, etc. It's hard to describe a menu in a way to make sure you understand what you need to...