








 here is what you do have an invisible actor(wireframe region)and post him wherever gaps are and stuff
  here is what you do have an invisible actor(wireframe region)and post him wherever gaps are and stuff  and when the enemy collids with the wire actor it jumps, and have a filled actor the is the child actor of(the main actor is the parent)the main actor
  and when the enemy collids with the wire actor it jumps, and have a filled actor the is the child actor of(the main actor is the parent)the main actor  and when the enemys hit the filled actor they have a var(attack)
  and when the enemys hit the filled actor they have a var(attack)
Attack = round(rand(4));if (Attack == 0)CreateActor("FireBall", "Fire", "(none)", "(none)", 0, 0, false);
if(Attack == 1)CreateActor("Arrow", "AttackShot", "(none)", "(none)", 0, 0, false);Direction = 0;Direction = 1;if(Direction == 0)x -= 5;
if(Direction == 1)x += 5;




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