by krenisis » Tue May 11, 2010 5:33 pm
Ok I recently made a commercial game with an animator. The problem is I cant get the game to be accepted to the windows mobile marketplace. But thats not as big as the apple issue where they will not accept any games or apps from any non-apple compiler. So the only way we can really see GameEditor sell unit is to make it windowsphone7 compatible , but windowsphone7 is exclusively written in NET. Plus newer phones have accelometer controls,which we cannot access with GameEditor. Has any of the issues I have just mention been resolved?