WINTER BLAST 2 - Full Version (Update at page 1)

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Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby jimmynewguy » Thu Jul 09, 2009 5:13 pm

only one's you have met is the best :)
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Bee-Ant » Fri Jul 10, 2009 2:00 am

Oke...thank you Jimmo :D
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Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Bee-Ant » Fri Jul 10, 2009 4:47 pm

The story is 50% ready, the whole game maybe about 70% :D
I wish i can finish it in 1 month :)
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Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Xblinxor » Sat Jul 11, 2009 12:47 am

uh hi im new to ge and this is pretty interesting ?
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Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Lexcondran » Sat Jul 11, 2009 1:07 am

i liked the first one but this one doenst work for some reason i cant play it ?
Other than that it sounds cool like my addictive simple demos with the red and blue dudes i cant find the one i made where
you play through the maze as them that one i want to update like the newer Aduelio one
http://www.mediafire.com/?e4zzycilztdm1qm =My RPG APP FILE V. 3.0 {7/15/2010}
http://www.mediafire.com/?tjjmmmkzyga =My editable demo of my Rpg for people V2.3
viewtopic.php?f=6&t=10247 =Link to my RPG's (4.0) Topic =]
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Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Bee-Ant » Sat Jul 11, 2009 10:13 am

Fine...it's just a demo with old system...
I have remade it with new system now :D
I also have changed almost everything...
Here's some screenshot...
Attachments
IzeVsStargeon_02.png
IzeVsStargeon_03.png
IzeVsStargeon_01.png
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Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Lexcondran » Sat Jul 11, 2009 12:33 pm

The Battle Screen reminds me pokemon
I also was wondering if you knew how to easily explain how to set limits
i can make stats somewhat but i dont want them going over a limit like
Lost marine the edit i made for Lost Marien his hp goes over and i cant stop it
it would seem that most others know how though
http://www.mediafire.com/?e4zzycilztdm1qm =My RPG APP FILE V. 3.0 {7/15/2010}
http://www.mediafire.com/?tjjmmmkzyga =My editable demo of my Rpg for people V2.3
viewtopic.php?f=6&t=10247 =Link to my RPG's (4.0) Topic =]
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Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Bee-Ant » Sat Jul 11, 2009 2:59 pm

A limit?ummm..i always use:
view-DrawActor:
Code: Select all
if(hp>=limit)hp=limit;
if(hp<=0)hp=0;


Is this the limit you mean?
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Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Bee-Ant » Sat Jul 11, 2009 3:03 pm

Xblinxor wrote:uh hi im new to ge and this is pretty interesting ?

Welcome to GE Blinx...:D
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Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Bee-Ant » Sun Jul 12, 2009 5:28 pm

I need a good english speller...who want help please?
Please pm me your email...

Thanx...:D
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Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Fuzzy » Mon Jul 13, 2009 4:17 am

Bee-Ant wrote:A limit?ummm..i always use:
view-DrawActor:
Code: Select all
if(hp>=limit)hp=limit;
if(hp<=0)hp=0;


Is this the limit you mean?


Hey Bee, try this:

Code: Select all
hp = max(0, min(hp, limit));


For anyone new that is reading,

min(hp, limit) finds which is smaller, hp or limit. then it finds out which is bigger hp or zero. it sets hp to this value.

example:
Code: Select all
hp = min(104,  163); // hp = 104
hp = max(0, 104); // hp = 104 still


and if hp is a negative, it still works

Code: Select all
hp = min(-4, 163); // its still equal to -4
hp = max(0, -4); // now it is equal to 0


I just showed it as two lines. Use the one line version. It works the same and its nicer code. This is a good place to remove an if statement because if the program is always going to be checking, it might as well just do the math and skip the check.
Mortal Enemy of IF....THEN(and Inspector Gadget)

Still ThreeFingerPete to tekdino
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Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby MrJolteon » Mon Jul 13, 2009 7:50 am

I can make a MMO version of this game if I get the graphics by GMail, or hotmail:
fredrikkub@hotmail.com
mr._jolteon@hotmail.com (Closed temporarily)
jthebossofpglo@gmail.com
avayun2online@gmail.com (Closed down)
is all my 4 mail adresses
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Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby MrJolteon » Mon Jul 13, 2009 8:13 am

I have 2 suggestions for the battle screen, but it's made with RPG maker vx, so it may be a bit hard to add in GE...
No players:
BattleTest.rar
No players version
(229.02 KiB) Downloaded 272 times

Kylock:
Kylock.rar
Kylock version(Seen from the side, you are the humans lol )
(413.77 KiB) Downloaded 294 times
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Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Bee-Ant » Mon Jul 13, 2009 5:06 pm

Fuzz, you're really mortal enemy of IF.. :D

What???sorry Jolty,but I can't give this game graphics to anyone else :P
Thanx for the demo :D
What's MMO anyway?:P

I have a question, if i use some big arrays, for example a[100],b[100],etc...will lag the game?if yes, whats the max number for the best perfomance?
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Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby MrJolteon » Mon Jul 13, 2009 5:10 pm

Bee-Ant wrote:What's MMO anyway?:P

I have a question, if i use some big arrays, for example a[100],b[100],etc...will lag the game?if yes, whats the max number for the best perfomance?

Red text: A MMO is online game.
Plain old black text: ???

To Bee-ant: If you just give me the characters, tiles and some GUI that fits for the MMORPG(online RPG), i can make you Root Admin -2 function which is delete people and change the access of people.
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