Hello all.
I have been working on some scripts to handle collision type events in a platform game I have been making for the last couple of months and have been experiencing intermittent problems with the script. That is to say when I run the game sometimes one of two will manifest themselves and other times the game will run absolutely perfectly.
As you can imagine this is making debugging difficult as the problems are seeming fixed and reappearing on me so I was wondering if some of the experience people of the bored might have had similar problems themselves and would know what kind of things can cause unpredictable behavior.
Specifically can multiple conditions within one conditional statements - 4 in this case cause misreads, or would it be more likely due to a function being too long? As I say it doesn't seem to be a problem with the logic as 50% of the time it ass works perfectly.
Also has anyone had problems with filled regions not running create actor scripts on game load?