phyzix5761 wrote:Hey guys. How have you been? I've been watching this thread for a while and wanted to suggest you guys make use of git repositories and host the project on github or something similar. This can help you attract more people to GE and it can also help you stay organized with the different tasks.
Good luck!
PS. There is a great resource called opengameart.org that has tons of free and open music and art.
AliceXIII wrote:https://www.dropbox.com/s/ej7u7as7te66a15/ArcME.zip
ok i went through it all and made sure it works it's my very first map editor i ever built so it doesn't use malloc, calloc, or realloc to set the file size it uses a constant file size right now and a couple arrays to sort the data and then pack it into one big array and save it..
would benefit from using structures instead of arrays to sort data and using malloc or a calloc / realloc duo to set the file size correctly to the actual map size all of which isn't to hard to change but here it is bare bones from when i first made it!
wouldn't recommend using this one in particular not till those changes have been made.
Jagmaster wrote:It obviously needs a lot more texture attention, but it's an example I'll get around to actually making textures later.
If you need me to mockup a character or something Sky, lemme know.
Jagmaster wrote:Just to throw a story climax idea out there, I thought a pseudo-George Orwell 1984 sort of environment would be interesting, with tons of robots watching and keeping tabs it's citizens. The protagonist could be a rebel seeking refuge in the underground catacombs beneath the city. Beneath the city there could exist various "Black markets" where one could buy spare equipment and go on side quests (maybe too rpg-ish). Above ground, the protagonist would be a very obvious target as the robots would detect him as an "unlisted citizen" and immediately go after him. You could either go guns-a-blazing at this point, or try to sneak your way around without getting caught, in effect silently killing off the bots without causing a commotion.
At some point the protagonist would rally a band of rebels and attempt to take down "Big Brother" with more advanced weaponry and gadgets made from the various rare items you've collected throughout the game.
lcl wrote:I could make the dialog engine.
I have a pretty good one already done, so I'd need to only change it to fit in to this game.
If you skydereign, or somene else has some features in mind for the engine, please tell them to me now so I can make the engine work
the way you'd like it to.
skydereign wrote:Jagmaster wrote:Just to throw a story climax idea out there, I thought a pseudo-George Orwell 1984 sort of environment would be interesting, with tons of robots watching and keeping tabs it's citizens. The protagonist could be a rebel seeking refuge in the underground catacombs beneath the city. Beneath the city there could exist various "Black markets" where one could buy spare equipment and go on side quests (maybe too rpg-ish). Above ground, the protagonist would be a very obvious target as the robots would detect him as an "unlisted citizen" and immediately go after him. You could either go guns-a-blazing at this point, or try to sneak your way around without getting caught, in effect silently killing off the bots without causing a commotion.
At some point the protagonist would rally a band of rebels and attempt to take down "Big Brother" with more advanced weaponry and gadgets made from the various rare items you've collected throughout the game.
Sounds pretty good. The story my brother and I came up with got a little heavy for this game, and didn't fit the gameplay mechanics quite as nicely. Though robot ai controlling the masses is a bit futuristic, so perhaps there are some people with all of the robot steam technology running the show. Still act in the same way though.
happyjustbecause wrote:That sounds interesting and is similar to what I was thinking. The main character could be part of some kind of revolutionary group that's trying to overthrow the powerful ruling establishment. This could be an excuse for the steampunk equipment, because the revolutionaries are just trying to make do with whatever they can throw together while fighting the more advanced opposition. But I assume we want the game to consist of mostly steampunk enemies/environments, so having the enemies you face being more advanced kind of limits that.
happyjustbecause wrote:For the gameplay, how do we want upgrades to happen? Do we want to have there be hub areas where you can buy/build things? Or will it just be done through the start menu? Will there be leveling up of the player/enemies or just the weapons? Hubs are cool things to do in games, especially a steampunk community, but I kind of like being able to switch things out in the middle of a level.
skydereign wrote:Originally I was thinking the upgrading would happen outside of the actual levels. To go with this story idea, when underground, you would be able to enter a workshop and start building/upgrading your gadgets and weapons. Due to the lack of resources and money, you would have to enter the above world to get new parts (or buy them on the expensive black market). This could help set a barrier on the kind of weapons you can create in the beginning of the story. I do like the imagery of entering places like that in the level though, so the underground could be the home base level that allows you to enter other levels in the game. We could also include similar hideaway workshops within the levels, where other refugees from the underground are hiding (some could be black market bases used to get parts). The player though could equip any weapon they have within the level (this is more necessary for gameplay purposes).
- Make the selected area box be in the center of the mouse. This way it'll be much easier to click it.
- Make it possible to scroll the tiles with arrow keys and/or mouse wheel.
- Make it possible to hold down mouse button for placing blocks continuously.
- Make the placed piece to be seen instantly after placing. It's kinda annoying to only see the black box before moving the cursor..
Users browsing this forum: No registered users and 1 guest