While X, Y to align the view is good in general and good advice, I had some strange results with it once my first game got gigantic in scale. I could be wrong about this, but:
In my 1st 2014 game, Tomb of Twelve, I was using the xy coordinates to align the view and try to get it to quickly move to a distant location when the player died, but for some reason, it kept going to the wrong spot and messing up my game.
The player and view weren't appearing exactly where they needed to. I tried a number of combinations, and the coordinates were exactly on target, but then I used the same coordinates with the "Move To" command. No longer any consistency problems at all, and the game was saved along with hours of grief trying to get the other method to work. Move To is the way I set things with all my games and haven't had any problems since.
Game Editor, the bigger the game gets, does run into some issues with older coding inputs already stored in the game, not responding to updates to that code, along with crashes due to "not enough memory" while in editor mode, and a few other odd glitches now and then that could use ironing out.