Hblade wrote:Yeah, where if you walk into a wall while jumping he'll stick to it.
speckford123 wrote:Hblade wrote:Yeah, where if you walk into a wall while jumping he'll stick to it.
is there an easy way to fix that?
I always created custom variables yvel and xvel that I used in place of yvelocity and xvelocity so that physical responses wouldn't change them.
double yvel = yvelocity;
// PhysicalResponse here
yvelocity = yvel;
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