I've made multiple GED files - one for each level and one launch pad ged to load each of those levels. Each of these levels works perfectly when they are loaded directly in game editor. However, the same functionality breaks down when loaded from a separate GED. Objects are no longer dropped at the required position, animations that were initially stopped are now in motion. I resolved the latter by adding an extra screen to each level when it loads and requiring the player to click it to start the level. This executed the necessary animation stop code here instead of in the view's create actor (where it was not being read correctly. However, the former issue still exists, and I cannot test for other issues because this first one prevents me from playing further.
Does anyone know about such issues encountered while loading one GED file from another? Also, when I try exporting each level independently as a Windows executable, Game Editor crashes. I use a Windows 7 laptop.