Jumper

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Jumper

Postby Setokyo » Fri Jul 30, 2010 2:45 am

Hello to all
this is my 1st game
all it is that you must run
that's it
you run and when you pick up the blue balls mark S you go faster
get the green balls and you go slower
the aim of the game is to make the big jump
and try to blanlce how much blue and green balls you take
and any ideas is open
but plz don't flame me as i am new :twisted:

you only use Spacebar 2 jump
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Re: Jumper

Postby Toasterman » Fri Jul 30, 2010 3:24 am

pretty good :)
maybe a longer track / multiple tracks / different themed tracks etc?
also, maybe the view shouldn't follow the y axis of the charector to make it easier to see?
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Re: Jumper

Postby Hblade » Fri Jul 30, 2010 3:59 am

Coooooooooool :D
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Re: Jumper

Postby krenisis » Fri Jul 30, 2010 4:09 am

Ok great work now if you want to make it great just make it much longer and it will be fine....also an enemy here or there.
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Re: Jumper

Postby Setokyo » Fri Jul 30, 2010 4:18 am

also, maybe the view shouldn't follow the y axis of the charector to make it easier to see?

How can i do this?
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Re: Jumper

Postby Toasterman » Fri Jul 30, 2010 5:01 am

well I am a begginer myself but I'm assuming the charector is moving forward using a draw actor (x=x+5) or it has an xvelocity of 5 (whatever speed your using)
you should be able to add the same xvelocity to the view instead of using the parent / child deal (which I'm guessing you are using)
that way the view follows the charector's x, but not it's y

nice job :D

I'm a novice too- there is probably a better way to somthing like this :)
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Re: Jumper

Postby krenisis » Fri Jul 30, 2010 5:22 am

Ok click on view
click on draw actor
click on script editor

out this code your player actor is the guy your controlling if he has different name replace his name

view.x=player.x;

click ok,,,this is my method
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Re: Jumper

Postby Bee-Ant » Fri Jul 30, 2010 3:00 pm

krenisis wrote:Ok click on view
click on draw actor
click on script editor

out this code your player actor is the guy your controlling if he has different name replace his name

view.x=player.x;

click ok,,,this is my method

Since you type the code inside the view, you don't need to declare the "view"...
So, the correct code would be :
Code: Select all
x=player.x-320; //320 is the view's half width

Or you can use this code to automatically detect the view's half width
Code: Select all
x=player.x-(width/2);
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Re: Jumper

Postby savvy » Sun Aug 01, 2010 12:09 pm

nice game, needs to be longer and have enemys, weapons, boost and clouds.
hazards(spikes) ground variasions such as different tiles. different routs.
simple stuff like that.
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Re: Jumper

Postby RippeR7420 » Sun Aug 01, 2010 4:38 pm

This is a rad idea!

Keep up the good work :)
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Re: Jumper

Postby Setokyo » Sun Aug 01, 2010 7:45 pm

Thank you all :D :twisted:
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