What you want to see in the next versions?

Ideas for Game Editor evolution.

What you want to see in the next versions?

Make online games for web
29
18%
Make windows screensavers
1
1%
Multiplayer games
44
28%
Better documentation
5
3%
More tutorials
15
9%
Better support to RPG games
25
16%
Particles support
12
8%
Less script dependent
9
6%
More user friendly interface
12
8%
Better support to actor motions (find paths...)
7
4%
 
Total votes : 159

Postby jazz_e_bob » Tue Feb 01, 2005 2:42 pm

Decimal Point and Enter Key on Numeric Keypad.

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Controlling complexity is the essence of computer programming.
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Postby dybot » Tue Feb 01, 2005 8:44 pm

Better tile support, with true GUI mode for drawning like most other editors offer, it's extremely difficult to create something complex with the current tile set editor and it takes way to much storage space on PocketPC devices to use multiple layers of huge images rather than tiles.
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Rotation under key control

Postby IPete2 » Fri Feb 04, 2005 11:34 am

2d - clockwise/anticlockwise rotation of actors (animated or static) is desperately needed fo lots of game types.

This would save a lot of memory, although it may be that Pocket PC doesn't have the grunt to achieve it. I would have thought that if transpanacy is available then roation shouldn't be too far behind!

Imagine - you have a creature animation viewed from above, or a spaceship attacking (again viewed from above) or a magic spell viewed from front, or a simple shape such as a cube... adding a rotation in a clockwise or anticlockwise direction (RotationAngle) for example would simply rotate the graphic this much in the + or - direction.

It would be an extremely useful addition to the GE system power.

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Postby micro » Fri Feb 04, 2005 12:48 pm

JAVA and FLASH executable :D :D
micR0 was here

visit my homepage: http://micr0.isgreat.tv
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Postby Fenrir » Wed Feb 09, 2005 12:44 pm

VGA support (export) for such PPC devices.
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Docs, Alignment, Scale, Rotate, Lighting

Postby Cleve Blakemore » Wed Feb 16, 2005 3:54 am

There needs to be far better documentation for the editor, most of the CHM file is incorrectly linked to topic and the documentation that is there is very sparse. More in depth coverage of scripting access to things like paths and regions and manipulating the view.

There also needs to be much finer control over alignment and positioning of actors apart from the mouse dragging. Menus like those seen in Visual Basic or C++ Builder to align, size and stagger actors correctly.

For example : Center in view window for text actors being used as menu buttons, or align to left ... or even a popup dialog to permit direct entry of offset values. The ability to select and stagger at even intervals a group of actors.

Also needed in upper right corner is X,Y offset from view corner in addition to global offet, current actor info (name, size, etc.) to get precise positioning and size of interface components and widgets relative to the view itself or the screen area.

Obviously, scaling, rotation and light sourcing, being built into the Kyra engine, must be in the next version and would be greatly appreciated. A whole new world of opportunity opens up once scaling and rotating through script or design time becomes available. A lot of particle effects can be enhanced through use of scaling and rotations.
Cross Platform executable generation in a 4GL C-Scripted Compiler? I've got your Game Maker hanging right here.
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Postby jazz_e_bob » Tue Apr 12, 2005 6:33 am

"Line of Sight" Function.

8)
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Postby ingsan » Tue Apr 19, 2005 2:46 pm

Hi Jazz !
Could you explain what you mean by Line of Sight ? :)
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Postby jazz_e_bob » Wed Apr 20, 2005 12:28 am

ingsan wrote:Hi Jazz !
Could you explain what you mean by Line of Sight ? :)


Yes I can. :)

Imagine a player, an enemy and a wall.

If the player is standing behind the wall the enemy cannot see him.

The enemy has no Line Of Sight to the player.

The enemy may not attack because it cannot see the player.


I have designed a function specification that would work for many types of games:

http://www.game-editor.com/forum/viewtopic.php?t=702&highlight=line+sight

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Give GE actors the gift of sight!
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Postby ingsan » Sat Apr 23, 2005 3:55 pm

Yes I remember :P I also remembered not having totally understood what you meant then too :oops: :D
Thanks Jazz
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Postby ingsan » Sat Apr 23, 2005 3:56 pm

What about the ability of changing actor's pivot ? That would be an incredible change !
8)
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Postby dybot » Fri Apr 29, 2005 12:40 am

The most important feature at the moment for me vould be support for video files without converting them to huge inefective GIF files.
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Postby makslane » Fri Apr 29, 2005 12:29 pm

You can't use video files like mpg, but you can use any image format to import big animations. This animation will be loaded on demand with a small memory usage.
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Postby dybot » Sat Apr 30, 2005 12:23 am

Then can you reccommend a way to convert uncompressed avi files or codecs over to tiles and preferable a way to keep the audio in sync. Thank you.
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Postby Chai » Sat Apr 30, 2005 2:57 pm

The game maker is very to created game of me i feel like that
in the next version of Game Editer

i want to see the New interface of Program like (Flash or photoshop and another program )
and can export to mobile phone

and easy to use more than this
and the one thing is very important the tutorial can you make to be a Movie Clip it's easy to watching

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This is my original character (Pixel Animation)

[/img]
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