d-soldier wrote:Spidy, make an actor called lvlcomplete, and make a sprite for it that says "LEVEL COMPLETE", parent it to the view, and change it's transparency to 1. Once the level is complete, have an event change it's transparency to 0.
tekdino wrote:And a much better effect comes when it goes slowly from 0 to 1 and vice versa.
tekdino wrote:Nah, just the magic of fps.
(small decimals such 0,05 in draw actor)
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