sure,
In my example of failure, i had in the ( draw actor script editor ) event
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transp-=0.02;
transp+=0.02;
and disabled this event with a timer.
on mouse click up of another actor i had set to deystroy timer
and enable the Draw actor event.
sadly both thoughs code counter react each other so it never changed its transparency.
my solution was to create 2 more actors (Transparency_Hide) and (Transparency_Show)
removed all events to attempt to change transparency before
and in transparency hide draw actor
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Random_Actor.transp+=0.02;
(i stoped and started all events by deystroying timers and creating them again when needed)
In the Transparency Show Draw actor
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Random_Actor.transp-=0.02;
(i stoped and started all events by deystroying timers and creating them again when needed)
then using timers and mouse clicking to event enable a disable they worked on there own. is this explained enough? if not PM me or post your questions