GTA for GE(CLOSED)

Game Editor comments and discussion.

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Total votes : 18

Re: GTA for GE

Postby Spidy » Thu May 29, 2008 5:33 pm

catacomber wrote:I like Underworld City especially if there's a lot going on under the city--like underground parking lots, downstairs poolhalls, sewers, ever have a car chase through a sewer? etc.

I don't have much time to help but could help with the dialogues if there are going to be small dialogues and maybe help laying out the story. Do you have a plot or story in mind to go from beginning to middle to end of game? Or is it just action?

What's the guy do for a living? Taxi driver? Race car driver? Car thief? Gas monkey? None of the above? : ) Gas Monkey--I like that name. : )

This is a good place for some 2d car sprites and other sprites:

http://www.archibase.net/gdl?category=28

There's a gas pump sprite there and an engine sprite that could be used as a sort of power up.

There's also street stuff, traffic lights, etc and a whole lot of other stuff:

http://www.archibase.net/gdl?category=25

More cars:

http://www.archibase.net/gdl?category=922&page=1

Pool tables and a trophy:

http://www.archibase.net/gdl?category=24


Nope there is no GTA game story in our minds now.do u have any idea about the story and thanks for the sprites
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Re: GTA for GE

Postby catacomber » Thu May 29, 2008 5:55 pm

Could start out that you're a poor mechanic in debt to a big crime boss (or whose sister is being held captive by a big crime boss) and you're waiting for his call--he's sending you on a big job to wipe out a rival gang boss whose headquarters are in another town. You have different ways to get there -- each one poses different problems, like you need a truck to blast your way through a barrier. You're a good kid so you don't mind taking out another bad guy. But you're set up. The crime boss is using you to transport something illegal and you're going to get killed when you approach the rival boss--you're really just making a delivery and you have to figure out how to outwit both sides. F.E., you're delivering an illegal shipment of explosives, guns and ammunition. All that could come in handy when fighting off whatever. But small explosives could accidentally explode causing damage to your car (or you) and then you have to stop for repairs. Or they could fall out and explode, taking off a little bit of wheel, etc. so you have to stop to repair your car.

How many cities involved? Shortcut could be through sewers. I love sewers! Through tunnels that connect the two cities because they're separated by a river---you could die if the tunnel is blown up and water comes rushing in.

You could decide whether to turn both crime bosses over to the police. Or somehow sell one out against the other, depending on which choice you make.

That's just a thought. That's GTA without being too evil. : ) You could have a girl friend/boy friend who gives you tip offs over the car radio. Just throwing stuff out. What comes over the car radio could be a white square up top left with a little bit of text that changes as things happen.

If you're faithful to the original, there would be little side missions, like helping someone steal a car, respraying your own car to avoid being caught by the police when you run over someone in your main mission or accidentally kill someone. Maybe you could wipe out some of your crimes from a corrupt vice squad guy who would "pardon" you for a certain amount of gold.

You could have a policeman's face up top to represent number of cops chasing you and the number next to it goes up each time you cause property damage or accidental bodily injury.

How complicated do you want to be? :D I'd rather run over chickens than people but I realize this is GTA.
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Re: GTA for GE

Postby Fuzzy » Thu May 29, 2008 11:15 pm

great road sprite!
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Re: GTA for GE

Postby feral » Fri May 30, 2008 12:37 am

guys, i have never ever played GTA till today ... still making up my mind about it.. anyhow..

just to let you know the scaling/rotating sprites technique I posted should work for this demo, with a little bit of "tweaking"

but i think if you are planning on doing the zoom up/down thing that GTA does, you will probably need the "tweak" anyway..

a tutorial on the technique will be posted soon..

on a side note.. just small idea for a story line that may help avoid many of the "issues" the original GTA had.. you could possibly make a version called GTA in Racoon City (AKA resident evil) or something like the movie "I am legend", or the BLADE trilogy that way you can run down "zombies/undead/dark seekers" whatever, and still have missions and co-characters such as fellow survivors or soldiers/police giving out missions and tips etc.. just a thought... just to keep the game editor board G rated..

besides zombies are fun ( and friendly once you get to know them better)
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Re: GTA for GE

Postby catacomber » Fri May 30, 2008 2:14 am

Zombies can kill!

Bring on the zombies!! And the evil chickens!!

Thanks, Feral---was thinking the same thing but didn't want to seem to be a wussy pussy cat. ; )

Looking forward to your tutorial.

If some of the city scenes are underground somehow, it would make sense to have zombies, undeads, vampires, etc. as the bad guys and maybe above ground can be more scenic without citizens bleeding all over. Lots of explosions, car crashes, blood but no body parts, etc.

It could even be Rat City. I have a good rat graphic from a friend. The player can be human but the adversaries could be not human.
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Re: GTA for GE

Postby Spidy » Fri May 30, 2008 5:59 am

Hello guys its GTA not Resident Eil or Blade Trinity.Your Story is nice but GTA original story is very nice.Right now forget the story we need sprites + codes then we create story or maybe catacomber u create the story u have a lot of time!!
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Re: GTA for GE

Postby Spidy » Fri May 30, 2008 6:02 am

5 members is in the Project

1=spidy ---->Help in Sprites+Sounds+Codes
2=DST ---->Help in Sprites+Programming
3=4erv ---->Help in Sprites+Music
4=Thanx ---->Help in Programming
5=catacomber ---->Help in Sprites+Story
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Re: GTA for GE

Postby Spidy » Fri May 30, 2008 6:04 am

Fuzzy wrote:great road sprite!


Thank you
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Re: GTA for GE

Postby Spidy » Fri May 30, 2008 6:11 am

Here is a very nice demo created BY DST
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Re: GTA for GE

Postby feral » Fri May 30, 2008 9:51 am

"Spidy" Hello guys its GTA not Resident Evil or Blade Trinity.


oops. sorry guys, I didn't mean to wreak the story line... sorry

:oops:

feral

PS: first time i have seen GTA.. :oops:
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Re: GTA for GE

Postby Spidy » Fri May 30, 2008 10:41 am

feral wrote:
"Spidy" Hello guys its GTA not Resident Evil or Blade Trinity.


oops. sorry guys, I didn't mean to wreak the story line... sorry

:oops:

feral

PS: first time i have seen GTA.. :oops:


its ok feral :P
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Re: GTA for GE

Postby catacomber » Fri May 30, 2008 2:13 pm

I'll be happy to help with story and small dialogues and sprites. And it will be GTA story. GTA1 is available for free download for pc on their website--will look at it over the weekend for ideas. Haven't seen GTA in awhile.
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Re: GTA for GE

Postby Spidy » Fri May 30, 2008 4:14 pm

catacomber wrote:I'll be happy to help with story and small dialogues and sprites. And it will be GTA story. GTA1 is available for free download for pc on their website--will look at it over the weekend for ideas. Haven't seen GTA in awhile.


ok
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Re: GTA for GE

Postby boxmanbr » Fri May 30, 2008 5:10 pm

hey, im passed sounds to you!, :O, im have GTA 3 sounds, im uploading on Mega Upload :D, im putting now all on a rar
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Re: GTA for GE

Postby boxmanbr » Fri May 30, 2008 5:38 pm

im losed my 30 minutes with computer, uploading it :( wtf
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