- I want to be able to walk behind bits of wall, but the wall should go transparent. As far as I know, I can't make just one section of wall transparent unless I make them separate clones. Harder still is adjusting z-depth.
- With tiling, it appears in the editor that the tiles individual z-depth is determined by their order of creation. However, in game mode, it is different. I want to
- have it look the same in the editor as it will in the game, and
- have a means of editing those z-depths
These are the problems I have encountered so far.