Game A Gogo wrote:Does this mean development for Game-Editor will be dropped? Perhaps not completely, but seems it's gonna make GE's development more like a hobby than a project
makslane wrote:Today, the Game Editor license was changed.
Now, we use only the open source license.
Have fun!
Makslane
lcl wrote:makslane wrote:Today, the Game Editor license was changed.
Now, we use only the open source license.
Have fun!
Makslane
Thanks Makslane!
You can be sure that even without the default splash screen
my upcoming games will make the consumers conscious that
the game they play is made with Game Editor!
EvanAgain wrote:There is a problem I feel with, "Making game editor more appealing to users"
Personally, I found out about game editor from a google search looking for free game engines and game making programs. I have Unity Free, I use to have the Unreal Editor back when it was provided with the first copies of Unreal. But I found Game-Editor to be the most useful/functional/ease of use.
The only PROBLEMS I have with it are:
No C++
No OPENGL or SDL for 3D
No DirectX support
No custom libraries
Poor Documentation
Poor Tutorials
Poor/Few demos
Website design is unappealing and difficult to navigate
Program design is less than "simple" it's actually very complex and difficult to navigate.
Program has no "Resource" pane to store actors for instancing rather than "cloning"
That's just a few things I noticed off the top. Most game editor programs have most of these as a basic design. The game editor is highly functional for piecing together really good "small" games. But as the projects become larger they become less managable. Most people don't care to play small games unless they can be put into a website for play ON the webpage. Even then, each game is a passing fad only to be played for a few minutes then never played by the same user again.
Larger projects with massive amounts of content provide players with more than a "mini-game" style of play. Players then become "community" and they become "fans" and they want to know more about "game lore" and the games developers and programs.
I am not the best programmer, I often have trouble navigating projects and understanding complex code unless a COMPLETE walk-through is written. I haven't been able to find the source code for Game-Editor. I don't know where to even start looking or how to help.
I am not rich, and I imagine to make Game-Editor a real project would take serious funding. I believe Game-Editor could achieve this with the proper help of marketing and investors. I could supply monthly funding but I can't imagine the small amount I could afford would never be enough. This project almost requires a large investment to become the "Pro Development" program that it can become. Including if it had functionality to produce Xbox Indie Games.
I would hate to see this amazing program die. But at this point in order to get funding the program needs to create a game "worth" playing.
Game Editor has all the potential to create great long large projects that upon finished development would bring in a wide fanbase. The sales of the "game" could provide funding to further advance Game-Editor as a project, rather than a hobby.
As a "hobby", if I could even figure out how I could help, I would love to put as much time as I can into it. But I am just not as skilled or professional as your current developers.
I am doing everything I can using Game-Editor to achieve my dream of developing my game that I have been designing since I was 12. Game Editor has made the most advancements in the least amount of time and is just such a wonderful program that it would be a shame to see this disappear. It could be useful in many ways as an educational tool as well as a serious development tool. It's so easy even young children could develop games and use high level math to write visual representations of their own imaginative creations.
I know this message doesn't mean much, I know that no matter how much I write, no matter how many words I use, this one post will not be enough to provide you with the funding needed to make the project serious.
The only thing I could say would provide Game-Editor with the funding needed is writing a game that will grab people. Make them want to play. I am trying hard to produce my game as well. But if we all pull together, we may be able to produce something that will make Game-Editor explode with market value.
If we had more game templates with tutorials on how to customize those templates with easy, constructing large games with minimal effort, we may find more traffic to the page.
I don't know what else I can say. Except, thank you for producing such a wonderful program that is allowing me to fulfill my dream of becoming a game developer. I am working hard on developing the game I have. I hope one day it will prove the power and potential of Game-Editor, unless someone else can do it first ;D
Thank you for your time to read this.
The only thing I could say would provide Game-Editor with the funding needed is writing a game that will grab people. Make them want to play. I am trying hard to produce my game as well. But if we all pull together, we may be able to produce something that will make Game-Editor explode with market value.
If we had more game templates with tutorials on how to customize those templates with easy, constructing large games with minimal effort, we may find more traffic to the page.
I don't know what else I can say. Except, thank you for producing such a wonderful program that is allowing me to fulfill my dream of becoming a game developer. I am working hard on developing the game I have. I hope one day it will prove the power and potential of Game-Editor, unless someone else can do it first ;D
Thank you for your time to read this.
knucklecrunchgames wrote:The only thing I could say would provide Game-Editor with the funding needed is writing a game that will grab people. Make them want to play. I am trying hard to produce my game as well. But if we all pull together, we may be able to produce something that will make Game-Editor explode with market value.
If we had more game templates with tutorials on how to customize those templates with easy, constructing large games with minimal effort, we may find more traffic to the page.
I don't know what else I can say. Except, thank you for producing such a wonderful program that is allowing me to fulfill my dream of becoming a game developer. I am working hard on developing the game I have. I hope one day it will prove the power and potential of Game-Editor, unless someone else can do it first ;D
Thank you for your time to read this.
This is what I'm trying to say. Something big, something amazing. Into the ios and android market. If we could get enough money, then we can give it to makslane and he could maybe upgrade Game Editor Exports and features.
Exports I'd like
SWF file
Windows 8
Windows 8 Phone
Xbox 360
Features I'd like
ios export simpler ( no Geplayer requird)
Android export simpler. ( All requirements with it)
So let's do it!
MrJolteon wrote:knucklecrunchgames wrote:The only thing I could say would provide Game-Editor with the funding needed is writing a game that will grab people. Make them want to play. I am trying hard to produce my game as well. But if we all pull together, we may be able to produce something that will make Game-Editor explode with market value.
If we had more game templates with tutorials on how to customize those templates with easy, constructing large games with minimal effort, we may find more traffic to the page.
I don't know what else I can say. Except, thank you for producing such a wonderful program that is allowing me to fulfill my dream of becoming a game developer. I am working hard on developing the game I have. I hope one day it will prove the power and potential of Game-Editor, unless someone else can do it first ;D
Thank you for your time to read this.
This is what I'm trying to say. Something big, something amazing. Into the ios and android market. If we could get enough money, then we can give it to makslane and he could maybe upgrade Game Editor Exports and features.
Exports I'd like
SWF file
Windows 8
Windows 8 Phone
Xbox 360
Features I'd like
ios export simpler ( no Geplayer requird)
Android export simpler. ( All requirements with it)
So let's do it!
SWF export - That has been planned for so long, yet it has never happened...
Windows 8 - Useless, it can run .exe files...
Windows 8 Phone - I got nothing to say about this one.
Xbox 360 - Will probably never happen.
Simpler iOS export - Impossible.
Simpler Android export - Impossible.
knucklecrunchgames wrote:windows 8 can only run exe on the desktop
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