Activation regions

Non-platform specific questions.

Activation regions

Postby Troodon » Wed Feb 08, 2006 1:14 pm

I don't want to sound a completely idiot, but what are the activation regions? I have used game editor for two months and I had never need them. :oops:
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Postby Novice » Wed Feb 08, 2006 3:25 pm

They are regions that divide your game into managable loading chuncks, they are activated when they intersect with the view. For ex. you can put every level in a diferent activation region and when the view intersects with it it loads that region.
Why do i always get stuck?
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Postby Troodon » Wed Feb 08, 2006 4:50 pm

Thanks.
Er...Is the game more rapid with activation region or without them?
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Postby Game A Gogo » Wed Feb 08, 2006 9:25 pm

the game is more rapid, cause it load less.
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Postby Troodon » Thu Feb 09, 2006 4:34 pm

Thank you very much!Now I will start to use activation regions.Oh yes...the actors, wich are in activation region, but not in view...are their events enable?
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Postby makslane » Thu Feb 09, 2006 5:04 pm

If the region intersect the view and the actor has the option "Receive events even if out of vision" set to Yes, the actor will receive events.
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Postby Troodon » Thu Feb 09, 2006 5:20 pm

But when the view is not intersecting with region, regions actors are not receiving events?
What about the activation events?
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Postby makslane » Thu Feb 09, 2006 5:34 pm

If your have an actor A, and this actor are not in view and your activation regions not intersect the view, the actor A will be destroyed, so, don't will receive more events nor take space into memory.
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Postby Troodon » Thu Feb 09, 2006 7:37 pm

I see...Thanks!
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Postby duracel92 » Thu Feb 09, 2006 11:21 pm

I disagree, im making an rpg game atm, and when i insert those regions the game takes roughly and extra 6 seconds to load....
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Postby makslane » Fri Feb 10, 2006 9:31 pm

Can you send me the two executables with and without activation regions?
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