NightOfHorror wrote:I think this should be included in the GE3 event I am about to announce because I can.
Sure, that would be an honour!
NightOfHorror wrote:I think this should be included in the GE3 event I am about to announce because I can.
NightOfHorror wrote:On an off-topic note, I have to remember that in the European area, honor is spelled with that u in it, that confused me, the "honour" for a few seconds.
On an off-topic note, I have to remember that in the European area, honor is spelled with that u in it, that confused me, the "honour" for a few seconds.
By the way knuckle, we are both dwilbs. I shall not explain what a dwilb is to anyone if they do not know.
By the way knuckle, we are both dwilbs. I shall not explain what a dwilb is to anyone if they do not know.
NightOfHorror wrote:On an off-topic note, I have to remember that in the European area, honor is spelled with that u in it, that confused me, the "honour" for a few seconds.
On an off-topic note, I have to remember that in the European area, honor is spelled with that u in it, that confused me, the "honour" for a few seconds.
bat78 wrote:What are you guys doing
Jagmaster wrote:Good to see you joined the project Ale!
You and lcl are sure to Kickass and chew bubble gum.
lcl wrote:NightOfHorror wrote:I think this should be included in the GE3 event I am about to announce because I can.
Sure, that would be an honour!
Zivouhr wrote:I meant to post earlier; finally played this demo and wow, pretty cool first person dungeon crawler style game. I'm guessing for the enemies they can be scaled similar to the way the walls were adjusted. For a 2D engine, this is pretty awesome to see in smooth 3D gameplay. Very cool and great programming LCL.
Zivouhr wrote:That is great to hear LCL. I look forward to your progress with the development of this 3D inspired engine design. If that was only a sample of early programming, I can imagine very good things for the future of your work.
LCL, what do you think about the Super Nintendo and their Mode 7 feature that allowed games to shrink and scale up sprites?
This reminds me of course of Wolfenstein 3D and the first Doom game, but also Phantasy Star on the Sega Master System, where they were able to create first person dungeons to travel through in the RPG game that was at other times an overworld map, though the invisible enemies in that game popped up every few seconds sadly when I think back to that one. Plus the scrolling, as good as it was for that system, is not nearly as smooth as the Sabre engine's.
Keep up the great work!
bat78 wrote:As i remember, Wolfenstein 3D is one of the very firsts 3D games and for our surprise it is made with Java.
Nomatter it is a game written from scratch.. it isn't as powerful as S.A.B.R.E even now lets don't include the future's improvements.
Game Editor isn't non-optimizated for games by nature.. especially if we have to compare that with 80s's standarts.
skydereign wrote:bat78 wrote:As i remember, Wolfenstein 3D is one of the very firsts 3D games and for our surprise it is made with Java.
Nomatter it is a game written from scratch.. it isn't as powerful as S.A.B.R.E even now lets don't include the future's improvements.
Game Editor isn't non-optimizated for games by nature.. especially if we have to compare that with 80s's standarts.
Wolfenstein 3D was made in x86 assembly and C. Java's alpha release was in 1995, so it couldn't have been written in java since it came out in 1992.
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