GE Neon (3d demo)

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GE Neon (3d demo)

Postby SuperSonic » Wed Nov 16, 2011 12:12 am

Hey guys what's up? :D

So, a long time ago I was expirimenting around to find a way to create 3d stuff in GE. It took me a while but I finally found a way to create lines with 1 point perspective. It's not an amazing accomplishement but I'm still proud of myself. So here it is: Ge Neon

Enjoy :P

http://www.multiupload.com/ZIS87LJOHS
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Re: GE Neon (3d demo)

Postby hunter84 » Wed Nov 16, 2011 12:32 am

what is it?
If two wrongs don't make a right, try three.
Work in progress:
viewtopic.php?f=4&t=12888

Finished work:
Space Adventures- Lost In Space viewtopic.php?f=4&t=12587
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Re: GE Neon (3d demo)

Postby Game A Gogo » Wed Nov 16, 2011 12:34 am

wow, this reminds me of something I did loong time ago! (A year?)
if you don't mind I'll post it here since it's essentially the same thing :)
Pixeloid.zip
(48.3 KiB) Downloaded 102 times
if you want me to take it down, just tell me :D
Perhaps you could find it useful? it probably isn't any help for the FPS is kinda slow xD
Also with the save/load dialog you can change the boxes of color!
Edit: I should add that this is a level editor, so click to add tiles and right click to remove them xD you can also press numbers on the keyboard to place different tiles that was going to be used for something else

Otherwise your work is pretty neatly done I must say!
Programming games is an art,
    Respect it.
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Re: GE Neon (3d demo)

Postby SuperSonic » Wed Nov 16, 2011 12:45 am

hunter84 wrote:what is it?

It's a 3d game :D
Game A Gogo wrote:wow, this reminds me of something I did loong time ago! (A year?)
if you don't mind I'll post it here since it's essentially the same thing :)
if you want me to take it down, just tell me :D
Perhaps you could find it useful? it probably isn't any help for the FPS is kinda slow xD
Also with the save/load dialog you can change the boxes of color!
Edit: I should add that this is a level editor, so click to add tiles and right click to remove them xD you can also press numbers on the keyboard to place different tiles that was going to be used for something else

Otherwise your work is pretty neatly done I must say!

Wow dude, that is amazing. I gotta take a look at the code :shock:

And thanks :P
A tree never hits an automobile except in self-defence.

Want to use your joystick or controller with Game Editor? Check out my controller engine =D
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Re: GE Neon (3d demo)

Postby Game A Gogo » Wed Nov 16, 2011 12:57 am

The drawing functions are in the global code, basically what it does, is draw the front, then the back the same way, but smaller then connects the corners with lines
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Re: GE Neon (3d demo)

Postby SuperSonic » Wed Nov 16, 2011 1:03 am

Thanks so much man. And +1 :wink:
A tree never hits an automobile except in self-defence.

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Re: GE Neon (3d demo)

Postby jimmynewguy » Wed Nov 16, 2011 6:05 pm

Gogo, you make a top down shooter with that perspective right now! :) That'd be awesome. Good job to both of you!
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: GE Neon (3d demo)

Postby SuperSonic » Wed Nov 16, 2011 6:23 pm

I thought I'd post the code so that everyone can see it :D
Code: Select all
void MakeLine(int X, int Y, float length)
{
    int xPer = view.x + view.width - X;
    int yPer = view.y + view.height - Y;
    moveto(X, Y);
    lineto(X - (xPer * length), Y - (yPer * length));
}

As you can see, I've added the ability to change the length of the lines. Also, if you are using a negative number for the length, make sure that you don't use anything less than -1 or else the line goes past the vanashing point :wink:
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Re: GE Neon (3d demo)

Postby Hblade » Wed Nov 16, 2011 6:25 pm

Gag pwns.
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Re: GE Neon (3d demo)

Postby SuperSonic » Wed Nov 16, 2011 6:37 pm

jimmynewguy wrote:Good job to both of you!

Thanks^^
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Re: GE Neon (3d demo)

Postby lcl » Wed Nov 16, 2011 6:49 pm

Wow, nice job both of you! :D
Great!
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Re: GE Neon (3d demo)

Postby Hblade » Wed Nov 16, 2011 6:49 pm

^-Agreed
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