by d-soldier » Sun Jul 15, 2007 7:45 am
for example:
In the below image, I have one sprite from a standing animation, and one from a jumping animation. By pulling the legs up, I increase the blank space below, so if the frame size remains the same - which it does - the animation should have more blank space when playing, which appears to be jumping. The right two frames show the result however, as the blank space is discarded, using only the opaque pixels to base sprite size and center from. Is this what is being argued about? Because this is exactly what I stated in the prior posts.
POST EDIT: Oh, you got in there first!
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