I have a puzzle game with over 100 actors that only got about 6fps until now. I just set all my actor's Collision States to Disable and the fps is up around 25 (which is what I set it at). Wow that was a massive bottle neck. Now I just need to reprogram the game with tons of variables instead of collisions.
So remember to change all your non-colliding actors collision states to disabled.
thanks to Kodo for the tip-off in another post. point for you.