This is a question for makslane but if anyone can help out I would be grateful.
I'm making an isometric game and i noticed that when you try to bounce a ball of an angled wall it doesn't behave as you would expect looking from an isometric view, which of course is what should happen because GE is programed like that.
My question is how can I create a function that will use physical response but with an angle offset, the picture explains everything better.
I tried making this myself but it works only on one side of an actor and is a bit buggy.