Compilation troubles

Non-platform specific questions.

Re: Compilation troubles

Postby PrimuS » Sun Nov 22, 2009 9:05 am

It's not because you have 64bit OS, it's invalid convertion from void to int which new versions of 64bit-compilers mark as critical error :)
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Re: Compilation troubles

Postby erkljer » Sun Nov 22, 2009 4:48 pm

I am trying to create a Debian package for the Ubuntu gaming page playdeb.net.

Here is the bug report about it:
https://bugs.launchpad.net/getdeb.net/+bug/457796

The error I am currently at it this one:
https://bugs.launchpad.net/getdeb.net/+ ... comments/8

When the compilation succeeds and the package has been tested it will be published on playdeb.net.
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Re: Compilation troubles

Postby PrimuS » Sun Nov 22, 2009 6:06 pm

How did you solve problem about invalid void -> int cast?
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Re: Compilation troubles

Postby erkljer » Sun Nov 22, 2009 8:09 pm

I am not sure.

I applied these three patches on the sources:
http://pastebin.com/f3bc174e8
http://pastebin.com/f394b05a4
http://pastebin.com/f461e372c

Maybe I did not reach the code which causes the void<->int conversion problem in the compilation, yet.
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Re: Compilation troubles

Postby makslane » Mon Nov 23, 2009 1:38 pm

Remember Game Editor uses a modified version of the SDL.
When I get some time I will try to compile in this Linux version.
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Re: Compilation troubles

Postby makslane » Tue Nov 24, 2009 12:27 am

Can someone try to compile with the -m32 gcc option?
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Re: Compilation troubles

Postby PrimuS » Wed Nov 25, 2009 10:16 am

Oh, it's a good idea. I'll try it later.
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Re: Compilation troubles

Postby makslane » Fri Nov 27, 2009 12:41 am

It's working now!!!
I've compiled on Kubuntu 9.10 64 bits.

Just get the last version on the repository (I've updated the compilation instructions too).
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
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Re: Compilation troubles

Postby PrimuS » Fri Nov 27, 2009 7:50 am

YEAH! Thanks, makslane!
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Re: Compilation troubles

Postby erkljer » Sat Nov 28, 2009 4:45 pm

I still get errors:
Code: Select all
gcc -m32       -c Action.cpp -o ../output/Action.o -I"." -I"../RakNet/Source" -I"../SDL/SDL_mixer" -I"../SDL/SDL/include" -I"../SDL/SDL_image" -I"../kyra"  -I"EiC/src"  -I"../gameEngine" -I"../SDL/SDL_image/png/libpng" -I"../SDL/SDL_image/png/zlib" -D__linux -Dlinux -D__linux__ -DLINUX_I386    -D_LIB -DNO_LONG_LONG -DNO_DIRENT -DNO_FCNTL -DNO_STAT -DNO_UNISTD -DNO_TERMIOS -DNO_PIPE -DNO_POSIX -DNO_LONGLONG -DNO_HISTORY -s -Os 

In file included from /usr/include/raknet/RakAlloca.h:13,

                 from /usr/include/raknet/RakMemoryOverride.h:20,

                 from /usr/include/raknet/RakPeerInterface.h:14,

                 from Actor.h:44,

                 from Action.h:37,

                 from Action.cpp:31:

/usr/include/malloc.h:51: error: declaration of ‘void* dlmalloc(size_t) throw ()’ throws different exceptions

dlmalloc/dlmalloc.h:92: error: from previous declaration ‘void* dlmalloc(size_t)’

/usr/include/malloc.h:55: error: declaration of ‘void* dlcalloc(size_t, size_t) throw ()’ throws different exceptions

dlmalloc/dlmalloc.h:120: error: from previous declaration ‘void* dlcalloc(size_t, size_t)’

/usr/include/malloc.h:63: error: declaration of ‘void* dlrealloc(void*, size_t) throw ()’ throws different exceptions

dlmalloc/dlmalloc.h:153: error: from previous declaration ‘void* dlrealloc(void*, size_t)’

/usr/include/malloc.h:66: error: declaration of ‘void dlfree(void*) throw ()’ throws different exceptions

dlmalloc/dlmalloc.h:109: error: from previous declaration ‘void dlfree(void*)’

/usr/include/malloc.h:94: error: redefinition of ‘struct mallinfo’

dlmalloc/dlmalloc.h:464: error: previous definition of ‘struct mallinfo’

/usr/include/malloc.h:108: error: declaration of ‘mallinfo mallinfo() throw ()’ throws different exceptions

dlmalloc/dlmalloc.h:482: error: from previous declaration ‘mallinfo mallinfo()’

Action.cpp: In function ‘int execCreateTimer(char*, char*, int)’:

Action.cpp:4167: warning: format ‘%012X’ expects type ‘unsigned int’, but argument 4 has type ‘Actor*’

Action.cpp:4204: warning: format ‘%012X’ expects type ‘unsigned int’, but argument 4 has type ‘Actor*’

Action.cpp:4238: warning: format ‘%012X’ expects type ‘unsigned int’, but argument 4 has type ‘Actor*’

Action.cpp: In function ‘int execDestroyTimer(char*)’:

Action.cpp:4298: warning: format ‘%012X’ expects type ‘unsigned int’, but argument 4 has type ‘Actor*’

Action.cpp: In member function ‘void Action::CleanUpTimers(Actor*, _SDL_TimerID*)’:

Action.cpp:6350: warning: format ‘%012X’ expects type ‘unsigned int’, but argument 4 has type ‘Actor*’

make[2]: *** [../output/Action.o] Error 1


I use RakNet-3.712.

//edit
Ok, I "fixed" this issue but stumbled across a similar one:
Code: Select all
gcc -m32       -c Action.cpp -o ../output/Action.o -I"." -I"../RakNet/Source" -I"../SDL/SDL_mixer" -I"../SDL/SDL/include" -I"../SDL/SDL_image" -I"../kyra"  -I"EiC/src"  -I"../gameEngine" -I"../SDL/SDL_image/png/libpng" -I"../SDL/SDL_image/png/zlib" -D__linux -Dlinux -D__linux__ -DLINUX_I386    -D_LIB -DNO_LONG_LONG -DNO_DIRENT -DNO_FCNTL -DNO_STAT -DNO_UNISTD -DNO_TERMIOS -DNO_PIPE -DNO_POSIX -DNO_LONGLONG -DNO_HISTORY -s -Os 
In file included from /usr/include/raknet/RakAlloca.h:13,
                 from /usr/include/raknet/RakMemoryOverride.h:20,
                 from /usr/include/raknet/RakPeerInterface.h:14,
                 from Actor.h:44,
                 from Action.h:37,
                 from Action.cpp:31:
/usr/include/malloc.h:66: error: declaration of ‘void free(void*) throw ()’ throws different exceptions
dlmalloc/dlmalloc.h:107: error: from previous declaration ‘void free(void*)’
/usr/include/malloc.h:69: error: declaration of ‘void cfree(void*) throw ()’ throws different exceptions
dlmalloc/dlmalloc.h:338: error: from previous declaration ‘void cfree(void*)’
/usr/include/malloc.h:73: error: declaration of ‘void* memalign(size_t, size_t) throw ()’ throws different exceptions
dlmalloc/dlmalloc.h:170: error: from previous declaration ‘void* memalign(size_t, size_t)’
/usr/include/malloc.h:82: error: declaration of ‘void* pvalloc(size_t) throw ()’ throws different exceptions
dlmalloc/dlmalloc.h:323: error: from previous declaration ‘void* pvalloc(size_t)’
/usr/include/malloc.h:108: error: declaration of ‘mallinfo mallinfo() throw ()’ throws different exceptions
dlmalloc/dlmalloc.h:480: error: from previous declaration ‘mallinfo mallinfo()’
/usr/include/malloc.h:135: error: declaration of ‘int mallopt(int, int) throw ()’ throws different exceptions
dlmalloc/dlmalloc.h:508: error: from previous declaration ‘int mallopt(int, int)’
/usr/include/malloc.h:139: error: declaration of ‘int malloc_trim(size_t) throw ()’ throws different exceptions
dlmalloc/dlmalloc.h:370: error: from previous declaration ‘int malloc_trim(size_t)’
/usr/include/malloc.h:143: error: declaration of ‘size_t malloc_usable_size(void*) throw ()’ throws different exceptions
dlmalloc/dlmalloc.h:392: error: from previous declaration ‘size_t malloc_usable_size(void*)’
/usr/include/malloc.h:146: error: declaration of ‘void malloc_stats() throw ()’ throws different exceptions
dlmalloc/dlmalloc.h:419: error: from previous declaration ‘void malloc_stats()’
In file included from Action.cpp:32:
GameControl.h: In static member function ‘static void* ActorMessage::operator new(size_t)’:
GameControl.h:876: error: ‘dlmalloc’ was not declared in this scope
Action.cpp: In function ‘int execCreateTimer(char*, char*, int)’:
Action.cpp:4167: warning: format ‘%012X’ expects type ‘unsigned int’, but argument 4 has type ‘Actor*’
Action.cpp:4204: warning: format ‘%012X’ expects type ‘unsigned int’, but argument 4 has type ‘Actor*’
Action.cpp:4238: warning: format ‘%012X’ expects type ‘unsigned int’, but argument 4 has type ‘Actor*’
Action.cpp: In function ‘int execDestroyTimer(char*)’:
Action.cpp:4298: warning: format ‘%012X’ expects type ‘unsigned int’, but argument 4 has type ‘Actor*’
Action.cpp: In member function ‘void Action::CleanUpTimers(Actor*, _SDL_TimerID*)’:
Action.cpp:6350: warning: format ‘%012X’ expects type ‘unsigned int’, but argument 4 has type ‘Actor*’
make[2]: *** [../output/Action.o] Error 1
make[2]: Leaving directory `/home/korn/game_editor/game-editor-0.0svn82/gameEngine'
make[1]: *** [all] Error 2
make[1]: Leaving directory `/home/korn/game_editor/game-editor-0.0svn82'
dh_auto_build: make returned exit code 2
make: *** [build] Error 1
dpkg-buildpackage: error: debian/rules build gave error exit status 2
debuild: fatal error at line 1334:
dpkg-buildpackage -rfakeroot -D -us -uc -b failed


I applied this patch but I am not completely sure what I am changing there.
What purpose do these dl* functions have anyway ?
Can I just replace them with the non-dl versions defined in malloc.h ?
Code: Select all
Index: game-editor-0.0svn82/gameEngine/dlmalloc.h
===================================================================
--- game-editor-0.0svn82.orig/gameEngine/dlmalloc.h   2009-11-28 20:40:57.606542970 +0100
+++ game-editor-0.0svn82/gameEngine/dlmalloc.h   2009-11-28 20:40:58.166537714 +0100
@@ -14,7 +14,7 @@
 

 //Call the dlfunctions, even if dlmalloc is disable (will call the release memory functions)

 

-#   define USE_DL_PREFIX

+#   define HAVE_USR_INCLUDE_MALLOC_H

 

 #   ifdef USE_NEDMALLOC

 

Index: game-editor-0.0svn82/gameEngine/EiC/src/xalloc.h
===================================================================
--- game-editor-0.0svn82.orig/gameEngine/EiC/src/xalloc.h   2009-11-28 20:40:57.576529046 +0100
+++ game-editor-0.0svn82/gameEngine/EiC/src/xalloc.h   2009-11-28 20:40:58.166537714 +0100
@@ -55,10 +55,10 @@
               (unsigned long)x, __LINE__,__F1LE__);}

 

 #else

-#define xmalloc(N)              dlmalloc(N)

-#define xcalloc(N,M)            dlcalloc(N,M)

-#define xrealloc(N,M)           dlrealloc(N,M)

-#define xfree(N)                dlfree(N)

+#define xmalloc(N)              malloc(N)

+#define xcalloc(N,M)            calloc(N,M)

+#define xrealloc(N,M)           realloc(N,M)

+#define xfree(N)                free(N)

 

 #endif

 #endif

Index: game-editor-0.0svn82/gameEngine/dlmalloc/dlmalloc.h
===================================================================
--- game-editor-0.0svn82.orig/gameEngine/dlmalloc/dlmalloc.h   2009-11-28 20:40:57.596518586 +0100
+++ game-editor-0.0svn82/gameEngine/dlmalloc/dlmalloc.h   2009-11-28 20:40:58.166537714 +0100
@@ -706,12 +706,7 @@
 

 #if !defined(_ALLOCA_H) && !defined(alloca)

 extern void* alloca(size_t);

-#endif

-

-#define malloc   dlmalloc   

-#define realloc dlrealloc   

-#define calloc   dlcalloc   

-#define free   dlfree      

+#endif   

 

 char *strDup(const char *str);

 

Index: game-editor-0.0svn82/kyra/engine/rle.cpp
===================================================================
--- game-editor-0.0svn82.orig/kyra/engine/rle.cpp   2009-11-28 20:40:57.556541252 +0100
+++ game-editor-0.0svn82/kyra/engine/rle.cpp   2009-11-28 20:40:58.166537714 +0100
@@ -468,7 +468,7 @@
          }

          else

          {

-            bigData = (U8*)dlmalloc(lenght);

+            bigData = (U8*)malloc(lenght);

             bigDataUsingGC = false;

          }

 

@@ -486,7 +486,7 @@
          if(!comp.Decompression(data, lenghtComp, bigData, lenght))

          {

             if(bigDataUsingGC) free_gc(bigData);

-            else dlfree(bigData);

+            else free(bigData);

 

             bigDataUsingGC = false;

             bigData = NULL;

Index: game-editor-0.0svn82/gameEngine/Action.h
===================================================================
--- game-editor-0.0svn82.orig/gameEngine/Action.h   2009-11-28 20:43:25.304019808 +0100
+++ game-editor-0.0svn82/gameEngine/Action.h   2009-11-28 20:48:45.876548444 +0100
@@ -1332,7 +1332,7 @@
       }

       

       //No itens available in the free list, so allocate new

-      m = (ActionInfo *)dlmalloc(size);

+      m = (ActionInfo *)malloc(size);

       m->actionName = NULL;

       m->collideActorName = NULL;

       m->eventActorName = NULL;
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Re: Compilation troubles

Postby makslane » Sat Nov 28, 2009 11:11 pm

The dlmalloc is used to speedup the memory allocations.
You have other version of dlmalloc installed on your system?

You have a reference to the dlmalloc in the /usr/include/malloc.h file?
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Re: Compilation troubles

Postby erkljer » Sun Nov 29, 2009 12:34 am

/usr/include/malloc.h:
Code: Select all
/* Prototypes and definition for malloc implementation.
   Copyright (C) 1996, 1997, 1999, 2000, 2002-2004, 2005, 2007, 2009
   Free Software Foundation, Inc.
   This file is part of the GNU C Library.

   The GNU C Library is free software; you can redistribute it and/or
   modify it under the terms of the GNU Lesser General Public
   License as published by the Free Software Foundation; either
   version 2.1 of the License, or (at your option) any later version.

   The GNU C Library is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   Lesser General Public License for more details.

   You should have received a copy of the GNU Lesser General Public
   License along with the GNU C Library; if not, write to the Free
   Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
   02111-1307 USA.  */

#ifndef _MALLOC_H
#define _MALLOC_H 1

#include <features.h>
#include <stddef.h>
#include <stdio.h>
# define __malloc_ptr_t  void *

/* Used by GNU libc internals. */
#define __malloc_size_t size_t
#define __malloc_ptrdiff_t ptrdiff_t

#ifdef __GNUC__

# define __MALLOC_P(args)   args __THROW
/* This macro will be used for functions which might take C++ callback
   functions.  */
# define __MALLOC_PMT(args)   args

#else   /* Not GCC.  */

# define __MALLOC_P(args)   args
# define __MALLOC_PMT(args)   args

#endif   /* GCC.  */


__BEGIN_DECLS

/* Allocate SIZE bytes of memory.  */
extern void *malloc __MALLOC_P ((size_t __size)) __attribute_malloc__ __wur;

/* Allocate NMEMB elements of SIZE bytes each, all initialized to 0.  */
extern void *calloc __MALLOC_P ((size_t __nmemb, size_t __size))
       __attribute_malloc__ __wur;

/* Re-allocate the previously allocated block in __ptr, making the new
   block SIZE bytes long.  */
/* __attribute_malloc__ is not used, because if realloc returns
   the same pointer that was passed to it, aliasing needs to be allowed
   between objects pointed by the old and new pointers.  */
extern void *realloc __MALLOC_P ((void *__ptr, size_t __size))
       __attribute_warn_unused_result__;

/* Free a block allocated by `malloc', `realloc' or `calloc'.  */
extern void free __MALLOC_P ((void *__ptr));

/* Free a block allocated by `calloc'. */
extern void cfree __MALLOC_P ((void *__ptr));

/* Allocate SIZE bytes allocated to ALIGNMENT bytes.  */
extern void *memalign __MALLOC_P ((size_t __alignment, size_t __size))
       __attribute_malloc__ __wur;

/* Allocate SIZE bytes on a page boundary.  */
extern void *valloc __MALLOC_P ((size_t __size))
       __attribute_malloc__ __wur;

/* Equivalent to valloc(minimum-page-that-holds(n)), that is, round up
   __size to nearest pagesize. */
extern void * pvalloc __MALLOC_P ((size_t __size))
       __attribute_malloc__ __wur;

/* Underlying allocation function; successive calls should return
   contiguous pieces of memory.  */
extern void *(*__morecore) __MALLOC_PMT ((ptrdiff_t __size));

/* Default value of `__morecore'.  */
extern void *__default_morecore __MALLOC_P ((ptrdiff_t __size))
       __attribute_malloc__;

/* SVID2/XPG mallinfo structure */

struct mallinfo {
  int arena;    /* non-mmapped space allocated from system */
  int ordblks;  /* number of free chunks */
  int smblks;   /* number of fastbin blocks */
  int hblks;    /* number of mmapped regions */
  int hblkhd;   /* space in mmapped regions */
  int usmblks;  /* maximum total allocated space */
  int fsmblks;  /* space available in freed fastbin blocks */
  int uordblks; /* total allocated space */
  int fordblks; /* total free space */
  int keepcost; /* top-most, releasable (via malloc_trim) space */
};

/* Returns a copy of the updated current mallinfo. */
extern struct mallinfo mallinfo __MALLOC_P ((void));

/* SVID2/XPG mallopt options */
#ifndef M_MXFAST
# define M_MXFAST  1   /* maximum request size for "fastbins" */
#endif
#ifndef M_NLBLKS
# define M_NLBLKS  2   /* UNUSED in this malloc */
#endif
#ifndef M_GRAIN
# define M_GRAIN   3   /* UNUSED in this malloc */
#endif
#ifndef M_KEEP
# define M_KEEP    4   /* UNUSED in this malloc */
#endif

/* mallopt options that actually do something */
#define M_TRIM_THRESHOLD    -1
#define M_TOP_PAD           -2
#define M_MMAP_THRESHOLD    -3
#define M_MMAP_MAX          -4
#define M_CHECK_ACTION      -5
#define M_PERTURB       -6
#define M_ARENA_TEST       -7
#define M_ARENA_MAX       -8

/* General SVID/XPG interface to tunable parameters. */
extern int mallopt __MALLOC_P ((int __param, int __val));

/* Release all but __pad bytes of freed top-most memory back to the
   system. Return 1 if successful, else 0. */
extern int malloc_trim __MALLOC_P ((size_t __pad));

/* Report the number of usable allocated bytes associated with allocated
   chunk __ptr. */
extern size_t malloc_usable_size __MALLOC_P ((void *__ptr));

/* Prints brief summary statistics on stderr. */
extern void malloc_stats __MALLOC_P ((void));

/* Output information about state of allocator to stream FP.  */
extern int malloc_info (int __options, FILE *__fp);

/* Record the state of all malloc variables in an opaque data structure. */
extern void *malloc_get_state __MALLOC_P ((void));

/* Restore the state of all malloc variables from data obtained with
   malloc_get_state(). */
extern int malloc_set_state __MALLOC_P ((void *__ptr));

/* Called once when malloc is initialized; redefining this variable in
   the application provides the preferred way to set up the hook
   pointers. */
extern void (*__malloc_initialize_hook) __MALLOC_PMT ((void));
/* Hooks for debugging and user-defined versions. */
extern void (*__free_hook) __MALLOC_PMT ((void *__ptr,
               __const __malloc_ptr_t));
extern void *(*__malloc_hook) __MALLOC_PMT ((size_t __size,
                    __const __malloc_ptr_t));
extern void *(*__realloc_hook) __MALLOC_PMT ((void *__ptr, size_t __size,
                     __const __malloc_ptr_t));
extern void *(*__memalign_hook) __MALLOC_PMT ((size_t __alignment,
                      size_t __size,
                      __const __malloc_ptr_t));
extern void (*__after_morecore_hook) __MALLOC_PMT ((void));

/* Activate a standard set of debugging hooks. */
extern void __malloc_check_init __MALLOC_P ((void));


__END_DECLS

#endif /* malloc.h */


The first error says that it would conflict with the definition of dlmalloc
/usr/include/malloc.h:51: error: declaration of ‘void* dlmalloc(size_t) throw ()’ throws different exceptions

But not even the characters "dl" appear in the file.

The second error is about the redefinition of free and so on:
/usr/include/malloc.h:66: error: declaration of ‘void free(void*) throw ()’ throws different exceptions


Maybe I should just remove those definitions from the dlmalloc.h file provided by game-editor ?
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Re: Compilation troubles

Postby makslane » Sun Nov 29, 2009 1:12 am

I'm not sure why you are getting this errors.
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Re: Compilation troubles

Postby erkljer » Sun Nov 29, 2009 1:51 am

The only reason I see is that it might be related to a different raknet version.

As I said I use version 3.712. Attached is a Debian package of that version which includes the headers and a static library.

Now can you test to compile it with the current trunk of game-editor ?
I applied these patches to the trunk before compilation:
This patch changes the includes of raknet to use the headers from the package: http://pastebin.com/f7fc7b380
This patch disables the compilation of raknet in game-editor: http://pastebin.com/f66aa3f63

These are the build dependencies:
libx11-dev, libxpm-dev, x11proto-xext-dev, libxext-dev, libc6-dev-i386 [amd64], lib32stdc++6 [amd64], g++-multilib [amd64], ia32-libs [amd64], quilt, raknet

The [amd64] means that it should only be installed when compiling for amd64 (which I do).

I tested to compile in a clean chroot environment with only a minimal number of packages installed.

At getdeb we use this script to create a chroot in a file:
http://bazaar.launchpad.net/~debfactory ... t_build.py
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Re: Compilation troubles

Postby makslane » Sun Nov 29, 2009 12:01 pm

Sorry, I can't make this test now.
I will need to make a option to disable the network and RakNet dependencies.

What I have today is by following the compilation instructions you can get the source compiled without modifications in the Game Editor source code.

As I can't distribute the RakNet sources, I think will be better use another network layer in Game Editor.

BTW: I've removed the RakNet package from the post because I can't redistribute the RakNet.
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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