by Zivouhr » Thu Feb 09, 2017 5:44 pm
When files get too large in GE, I notice Game Editor has difficulty when in Editor mode, where if I test the gameplay to see how my coding affects it, if I test it about 4 times, my editor crashes and I have to reload everything. Exporting, I have exported games 520 MB, but not over that yet.
I usually export the game file directly to the desktop, making certain the old file is not present on the desktop, otherwise it won't save. Other than that, not sure if GE does reach it's limit, as hinted at with the editor crashing from not resetting the memory it seems, along with only so many tiles that can be visible in editor mode before they no longer appear as you place them (experienced that with my game Tomb of Twelve, but exported, all the map tiles were there thankfully).
I believe Game Editor was originally created with smaller games in mind, and testing for 1 GB+ games was not attempted. If I have time, I'll try to export a 1.5 GB game by duplicating all of my game graphics and seeing if it'll export. For my 520 MB game, City of Rott, it takes about 30 minutes to export each game, and in the Editor itself, 5 minutes to reload the game each time. I have all of my graphic files in only 1 folder, as I noticed there were problems when I tried grouping them into subfolders. The exported game runs reliably, and thankfully doesn't crash, unlike when in Editor mode.