Pocket-pc Phone First problem

Non-platform specific questions.

Re: Pocket-pc Phone First problem

Postby OmniArts » Fri Oct 30, 2009 7:52 pm

yeah, this version doesn't work.. icons are fine but no phone first.
the call takes a while to come up, and then the game completely minimizes, when i tried to answer the call the phone locked up.
This was on 240 x 320
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Re: Pocket-pc Phone First problem

Postby OmniArts » Sat Oct 31, 2009 2:26 am

Both work for me, but after the call if I select to exit the game instead of continue it comes up with a message saying
"Apalia: Arena of Swords" has ended unexpectedly, do you wish to send an error report to microsoft etc etc"

This error report also appears now when exiting the game normally.
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Re: Pocket-pc Phone First problem

Postby Chai » Sat Oct 31, 2009 2:56 pm

dear makslane:

"pocketpc5.ZIP"
During call
Code: Select all
Device name: HTC Touch HD T8282
Game resolution: 800 x 480
Screen resolution: 480 x 800
Screen orientation: 0
Flip the screen: 0

SN_PHONEINCOMINGCALL_BITMASK


After call
Code: Select all
Device name: HTC Touch HD T8282
Game resolution: 800 x 480
Screen resolution: 480 x 800
Screen orientation: 0
Flip the screen: 0

SN_PHONEINCOMINGCALL_BITMASK
WM_KILLFOCUS
Created screenshot: 800x480
GAPI_ShowTaskBar Menu Ok



"Pocketpc3.ZIP"
During Call
Code: Select all
SN_PHONEINCOMINGCALL_BITMASK


After call
Code: Select all
SN_PHONEINCOMINGCALL_BITMASK
WM_KILLFOCUS
Created screenshot: 800x480
GAPI_ShowTaskBar Menu Ok


regards,
CHAI
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Re: Pocket-pc Phone First problem

Postby makslane » Sat Oct 31, 2009 3:52 pm

Thanks, all. I'm trying to see what's wrong...
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Re: Pocket-pc Phone First problem

Postby OmniArts » Sat Oct 31, 2009 8:45 pm

It works fine for me, tested on two 240 x 320 devices.
It no longer crashes when exiting the game

Cheers!
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Re: Pocket-pc Phone First problem

Postby makslane » Sat Oct 31, 2009 8:49 pm

Great, thanks!
Chai, can you test on the other devices?
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Re: Pocket-pc Phone First problem

Postby Chai » Sun Nov 01, 2009 4:44 am

Dear Makslane:

we almost there. the phone screen pop up now but
after hang up the phone screen not return to game screen.

Image Image

Image

these below is information from "deviceinfo.txt" file
During call
Code: Select all
Created RegistryNotifyWindow notification
halClose


Execution: 1
Device name: HTC Touch HD T8282
Game resolution: 800 x 480
Screen resolution: 480 x 800
Screen orientation: 0
Flip the screen: 0

SN_PHONEINCOMINGCALL_BITMASK
SN_PHONEINCOMINGCALL_BITMASK
CloseIncomingCallNotification
halClose
GAPI_ShowTaskBar Menu Ok


After Call
Code: Select all
Created RegistryNotifyWindow notification
halClose


Execution: 1
Device name: HTC Touch HD T8282
Game resolution: 800 x 480
Screen resolution: 480 x 800
Screen orientation: 0
Flip the screen: 0

SN_PHONEINCOMINGCALL_BITMASK
SN_PHONEINCOMINGCALL_BITMASK
CloseIncomingCallNotification
halClose
GAPI_ShowTaskBar Menu Ok
WM_KILLFOCUS
SN_PHONEINCOMINGCALL_BITMASK
Created RegistryNotifyWindow notification


Execution: 2
Device name: HTC Touch HD T8282
Game resolution: 800 x 480
Screen resolution: 480 x 800
Screen orientation: 0
Flip the screen: 0

CloseIncomingCallNotification
halClose
GAPI_ShowTaskBar Menu Ok
Created RegistryNotifyWindow notification


Execution: 3
Device name: HTC Touch HD T8282
Game resolution: 800 x 480
Screen resolution: 480 x 800
Screen orientation: 0
Flip the screen: 0

GAPI_VideoQuit
WM_KILLFOCUS
CloseIncomingCallNotification
halClose


Regards,
CHAI
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Re: Pocket-pc Phone First problem

Postby makslane » Sun Nov 01, 2009 12:46 pm

But the game doesn't know you have hang up the phone.
Here in my device, I need to close the phone screen to see the gabe in the background.

You can't return to the game or you only don't see the game screenshot ?
Is the same behavior in all devices?
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Re: Pocket-pc Phone First problem

Postby Chai » Sun Nov 01, 2009 3:05 pm

Dear makslane:

It will return to the game when we click continue game button on the bottom of screen.

For your question's answer, It should be don't see the game screen short.
It just did not show the Game screen after hang up the phone.

regards,
CHAI
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Re: Pocket-pc Phone First problem

Postby makslane » Sun Nov 01, 2009 3:08 pm

ok, thanks
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Re: Pocket-pc Phone First problem

Postby makslane » Sun Nov 01, 2009 8:32 pm

I don't know how to get the screenshot of the game window without get the incoming window on top too.
In some devices this works and the screenshot have only the game image.

One possible solution is not make a screenshot. This works, but what can the game show to the user? A blackscreen? A game pause text?
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Re: Pocket-pc Phone First problem

Postby Chai » Mon Nov 02, 2009 3:07 am

Dear Makslane;

In my opinion, I prefer a game pause text better than black screen
Because Pause text will tell our user that their Devices and Games are still running.

However, if you would like to go with the pause text,
you must create some function that we can edit a text to match with our game.

Best regards,
CHAI
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Re: Pocket-pc Phone First problem

Postby makslane » Mon Nov 02, 2009 5:14 pm

I think the screenshot is working (at least in my tests).
Please, test this version.
Attachments
pocketpc.zip
(671.56 KiB) Downloaded 98 times
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Re: Pocket-pc Phone First problem

Postby Chai » Tue Nov 03, 2009 5:59 am

Dear Makslane;

This "Pocketpc.bin" is not good.
Because it makes my device hang when I have someone calling.
And after that, a game does not resume even I press "the continue game".

Moreover, I try to copy "deviceinfo.txt" out
but it cannot be not done,
because it is still a blank file.

In my opinion, the file before this "pocketpc.bin" file is more completed than this time,

Best regards,
CHAI
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Re: Pocket-pc Phone First problem

Postby makslane » Tue Nov 03, 2009 11:05 am

Can you tell me if is the same behavior in a rotated and non rotated game?
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