I'm just thinking about what made gE gE, You know how there are no "rooms" in gE? levels have to be divided up with activation regions. The thing I liked about gE was that you could see all the levels all the objects in the game at once.
The presentation of the the things you'll see in the game is I think very good, it just falls short with code presentation and event presentation and of course system compatibility.
420foxbot wrote:Game-Editor died because it stopped innovating.
It has been the same broken, glued together mess that it's been for years. Meanwhile, Construct & Game Maker have active developers, are being updated, and \just work\. Many things that we have hacked into GE only work on certain versions and platforms, and are buggy.
Years ago, when I was learning programming and looking for a game engine to use, I saw Game-Editor on a list. But it looked ancient, it looked complicated, and it didn't seem very appealing to a new developer.
So you thought it looked ancient when you first came? Then how are you still here?
Spectrogram wrote:GameEditor is definitely inactive compared to what it used to be, but I wouldn't call it dead.
I have no personal experience within the golden days of gameEditor, but judging by the one day 69 game makers gathered together on the forum, it was once much better. I totally agree with what 420 said. GameEditor is hitting the wall because it isn't catching up to the other game makers. It is still speckled with bugs and the interface isn't the most appealing, either.
The problem with gameEditor is that it doesn't appeal to the broad community of developers like Game Maker and Construct do. Sure, once you take the time to get into it and learn the works it's a powerful engine that yields good games, but that doesn't work when people can only experience what it's like after working toward a certain point. New developers want to see a program that looks promising at first sight and doesn't need any digging to find the qualities. In fact, the first time I used gameEditor, about two years ago, I didn't like it at all. I thought it was badly laid out and took too much to do what I wanted it to. It wasn't until recently - after trying other programs like Game Maker, Unity and RPGMaker - that I realized that gameEditor was what I needed simply because of that: it required a lot of DIY but that meant it could be fully customized, and that's what I wanted.
However, people want to see something that, first of all, doesn't look like it hasn't been updated since its release (by this I mean the GUI. It looks very XP) and something that they can work with right from the start without having to look up tutorials just to get started. Personally, I like gameEditor because of how it looks. One thing I hated about Game Maker is how cluttered the GUI is and how half the screen is just mashed with widgets and stuff, but that's only because I took the time to get into it and learn my way around. When I first started, I wished much different.
To conclude this idea, it GameEditor dead? Absolutely not. GameEditor is still alive, but alive and weak. GameEditor still, however small, still has a community of developers. And what needs to happen is innovation. Even starting with something as simple as a new look. A more modern and more updated look. And on top of that, better advertising, and more work into gathering attention.
I may be new to this and don't know gameEditor's past, but I know that this program has a future, so long as some work is put into it.
Game Editor has no future if nobody develops it... Makslane the creator left for reasons unknown, and Skydereign hasn't said a word in months, One cannot be sure of the exact reasons of inactivity but it definitely doesn't look good on the outside.