Access Violation Glitch

Game Editor comments and discussion.

Access Violation Glitch

Postby jazz_e_bob » Wed Apr 28, 2004 9:28 am

Theory:

If you save your work before you run and then the run causes an access violation then your save will be missing actor events.


Feel free to add theories here... :wink:
Controlling complexity is the essence of computer programming.
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Postby ingsan » Wed Apr 28, 2004 1:33 pm

If you save your work while your virtual memory is low then your save will not be saved and the only thing to say is "Bye Bye Work!"
:oops:
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Postby jazz_e_bob » Wed Apr 28, 2004 5:59 pm

It is a fair assumption that we have a memory leak here. :idea:

Is there a way of monitoring virtual memory?

I'm going to play with this:

http://www.analogx.com/contents/downloa ... maxmem.htm
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Postby ingsan » Thu Apr 29, 2004 11:09 am

Thanks Jazz ! I installed AnalogueX. It seems that it would be a great help to me ... Hummmm especially Me :lol:
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Postby jazz_e_bob » Thu Apr 29, 2004 11:31 am

oh good!

I still haven't installed it myself :oops: Distracted by other non-computer stuff. :P

Now I will....

Still working on game. Thankyou SO much for the graphics. I PROMISE I will have some demos for you soon. I just want to get things right at this end first.
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Postby ingsan » Thu Apr 29, 2004 12:55 pm

Keep Faith ! The Game promises to be incredibely AWESOME !
8)

See you my friend !
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Postby Just4Fun » Thu Apr 29, 2004 2:22 pm

A demo?--> Kool!

Thanks for the link and the help with this GE issue.
I've learned that I still have a lot to learn.

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