Turon wrote:I'll take that as a yes......... So I'll probably have to simplifye the Gamplay of my game.
lcl wrote:Turon wrote:I'll take that as a yes......... So I'll probably have to simplifye the Gamplay of my game.
I think it's more likely that people just haven't noticed your topic. I'm pretty sure your problem is fixable.
If no one else helps you before tomorrow, I will try to have a look at it. Today I can't because I'm busy with my own project.
Turon wrote:Turon wrote:i have removed the *x-=* thing but now he does not moveskydereign wrote:Right. You need to add a line of code in the actor's draw actor event that moves the player based off of the velocity variable.
player -> Draw Actor -> Script Editor
- Code: Select all
x+=velocity;
Hmmm So I need to figure out a code based on *x+=velocity;*?
Here my try the movements are a little rough though.
- Code: Select all
x+=velocity=2;
Turon wrote:I thought so... I have also been made aware that Hblade suffers a similar problem with people ignoring his topics.
x += velocity;
velocity = min(velocity+0.5, 8);
ChangeAnimation("Event Actor", "MaxWalkRight", NO_CHANGE);
velocity+=2;
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