Activation areas

Ideas for Game Editor evolution.

Activation areas

Postby duracel92 » Fri Apr 28, 2006 7:59 pm

If it could be possible, just to save time could activation areas be tiled, or made into a grid at a custom size. So if you are making a large game you don't need to spend hours creating activation areas and resizing them etc.?
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Postby Sqill Bird » Wed May 24, 2006 6:20 am

i thought about this also, maybe make the activation region a part of the parenting system? (parent it to the main actor)
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Postby Troodon » Mon May 29, 2006 7:20 pm

That would be good! 8)
Only one activation region which follows the actor/view would be good in a arcade game.
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