I encountered strange and terrible problem.
Whet I'm trying to add any procedure in global code of my game, it leads to error message "crash in the code" when I launch game.
It happens even if procedure is
- Code: Select all
void TEST (int T)
{
}
and I do not use it in program.
I found, that this problem will not appear, if I delete one of existing procedures, then add new one. If I add new one second time without deleting any old one - problem appears again.
Seems like GE have limit of procedures. How could it be ?
Does anybody knows something about it ? Please help.