by Schprlock » Fri Feb 23, 2007 3:33 pm
How about pre-rotated sprites?
At least for me that could be really useful. When you add an animation to an actor, it would be great if you could add a 1 frame animation (just an image) and set some flag or a field with the number of frames.
In the begining of the game, at runtime (or at compile time), Game Editor would generate those animation frames. Because they would be pre-rendered, there would be no performance impact (maybe an extra tenth of a second when starting the game if rendering would occur at runtime).
Rendering at compile time would be good for speed. Rendering at runtime would delay the start of the game slightly, but it would keep file size lower (not that it would be relevant for a small number of sprites, in either situation).