At the moment I am using Actors with Activation Events to hold subroutines.
For example: MoveAllActorsHome, ResetScores or FadeAllPlayers...
Is there a better way to do this?
Sometimes this doesn't work well because an Activation Event seems to work in parallel with the code after it. Normal subroutines, on the other hand, interrupt the program flow until they complete.
Comments? Anyone? Bueller?