Polygonic Regions/canvas?

Ideas for Game Editor evolution.

Do you think having a circle/triangular regions or canvas would be useful?

Yes, good idea!
9
100%
No, waste of presious developement time!
0
No votes
 
Total votes : 9

Polygonic Regions/canvas?

Postby Thanx » Mon Feb 04, 2008 7:10 pm

Dear Makslane:
This is an idea, not a request!
I thought that maybe the regions that you can have in GE (the canvas, Wire-Framed Region, Filled Region & maybe the Activation region) could not only be those rectangles, but maybe you could have an option to make them circle-ellipse shaped, or triangular.
There are times in the GE developement, when you imagine you could have an invisible diagonal line where you cannot go further, I thought that this could make the games a little more "spicy".
If it is possible , you could make n-gons too. I don't think these are possible, and when it comes to being precise, and buttons, then these might come useful...
http://www.youtube.com/watch?v=XyXexDJBv58
http://www.youtube.com/watch?v=Be4__gww1xQ
These are me and playing the piano (second one with a friend/fellow student)
Hope you watch and enjoy!
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Re: Polygonic Regions/canvas?

Postby Kalladdolf » Mon Feb 04, 2008 7:52 pm

well, it would be then ideal if you could just draw them manually...
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Re: Polygonic Regions/canvas?

Postby makslane » Mon Feb 04, 2008 10:13 pm

Will be a good addition in the future versions.
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Re: Polygonic Regions/canvas?

Postby Thanx » Tue Feb 05, 2008 7:02 am

Cool! But you can concentrate on the new interface, and multiplayer at the moment :D
C'mon people, vote!
http://www.youtube.com/watch?v=XyXexDJBv58
http://www.youtube.com/watch?v=Be4__gww1xQ
These are me and playing the piano (second one with a friend/fellow student)
Hope you watch and enjoy!
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Re: Polygonic Regions/canvas?

Postby Kalladdolf » Tue Feb 05, 2008 8:30 am

Thanx wrote:C'mon people, vote!

Done.
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Re: Polygonic Regions/canvas?

Postby 247wkman » Tue Oct 29, 2013 1:25 am

first ideal use would be omni directional control of enemy actors from player- to activate or deactivate within range of player in larger fields.
for canvas it can be used for sniper scope or radar. if both could be draw point to point even better for non basic shape terratorys
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Re: Polygonic Regions/canvas?

Postby themightymekon » Fri Mar 20, 2015 4:45 pm

Hi Authors,

Why not use the PATH editing in the current version of GE. If you can set a flag to say if it is an open or a closed shape in the path, then maybe you have a ready made way of 'drawing' the shapes. :P

How is a PATH stored anyhow? How can we get script access to that array of numbers?

Regards,
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