Does this look alright?
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int hpValue = ((float)CharDataArray[party[partyPos]].hp/CharDataArray[party[partyPos]].maxHp)*100;
If I manually set hpValue to a number it will display, so the problem is with the calculation I suspect.
int hpValue = ((float)CharDataArray[party[partyPos]].hp/CharDataArray[party[partyPos]].maxHp)*100;
Lacotemale wrote:stopped working, despite not touching the code.
If your first frame of the animation is completely invisible, gE won't create it correctly on game mode start, which might be the problem.
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