Game title error

Non-platform specific questions.

Game title error

Postby youbob1212 » Sat Apr 16, 2011 1:01 am

This is my FIRST POSTING HERE :D
This is a simple program, but I'm a noob :-(

well I did the first two noobie tutorials. Krenisis: # Beginners Tutorial 1 make a Platform action game
# Making a title screen

The first tut went off with out any problems, but the second tutorial would not load my how entire first level(form the first tut). So what's happening is that mario and the enemy are falling in a endless dark void, and what's not loading is the ground..

Any show to pictures or detail accounts would be nice, I 'm running Ubuntu Linux 64 btw,
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Re: Game title error

Postby skydereign » Sat Apr 16, 2011 1:52 am

The problem is that when you use LoadGame, it messes up with tiles so it won't load your ground... Because of that, and various other things, I like to keep my levels in a single file.
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Re: Game title error

Postby youbob1212 » Sat Apr 16, 2011 3:07 am

So How do you bring out your title if it's under the same file?
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Re: Game title error

Postby skydereign » Sat Apr 16, 2011 3:23 am

Essentially you have sections for your game. The title screen is one of these sections. You have the title screen actors in the view, and when you click the start game button(s), you move the screen to another section. So, you can move it to level 1, or level 2, or the hiscore menu, and any other section of your game you can think of.
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Re: Game title error

Postby sonicfire » Mon Apr 18, 2011 5:47 pm

huh? since when does LoadGame() mess up tiles? I´m using LoadGame for my retrogamebox and don´t have single issue with it?
(And of course i use tiles in my game(s))...
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Re: Game title error

Postby Game A Gogo » Mon Apr 18, 2011 8:17 pm

When you export your game, it will load tiles correctly
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Re: Game title error

Postby skydereign » Mon Apr 18, 2011 10:33 pm

Yeah, forgot to mention that. It technically works fine, but not while normally testing (which is the reason I don't think it will be fixed anytime soon). Due to only having two devs, they tend not to work on issues like this, as it does work kind of. I usually only export when working on something commercial, so working in a single file fixes that problem.
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