What is the best way to collide two actors to ensure both are destroyed?
I seem to have tried all the possible collision variations for each of the colliding actors - including specifying destruction of the 'event actor' and 'collide actor'. But, one or other of the actors always remains after the collision.
It doesn't matter to me when in the collision the actors are destroyed so long as they are both gone when it's over.
Would it be better to work with the 'collision finish' event?
Does it make a difference that there are up to 300 actors (moving or stationary) in play and they are very close together?
Any ideas much appreciated.
Thanks