How do you make a diamond count?

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How do you make a diamond count?

Postby lilmuleman214 » Thu Jul 26, 2007 4:11 pm

You know the example called diamond count they show you? Well, I'm trying to put my own diamond count in another game, but I dont know how to make one. Can anybody please tell me how you make them?
Last edited by lilmuleman214 on Thu Jul 26, 2007 5:57 pm, edited 1 time in total.
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Postby Sgt. Sparky » Thu Jul 26, 2007 4:29 pm

make a text actor, make its parent the view.
then make your diamond actor.
when the player collides with the diamond actor,
destroy actor->collide actor.
on the destroy actor event of the diamond->script editor->
your text actor's name.textNumber++;
:D
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Postby lilmuleman214 » Thu Jul 26, 2007 4:35 pm

thanks
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Postby Sgt. Sparky » Thu Jul 26, 2007 4:37 pm

you are welcome. :D
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Postby lilmuleman214 » Thu Jul 26, 2007 4:48 pm

Ok, im trying to do what u said, and when aI try to set up a destroy actor thing for the diamond, it doesnt let me chose script editor, it only allows me to choose another actor. what am i doing wrong?
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Postby Sgt. Sparky » Thu Jul 26, 2007 4:51 pm

on the event where you are supposed to add on Destroy Actor event of your Diamond then you should be able to click on add, then it will give you an option of actions, then click on script editor.

I reccomend you look at all the tutorials again if you have not. :D
(I looked at each one untill I memorized it when I started out.)
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Postby lilmuleman214 » Thu Jul 26, 2007 4:59 pm

ok I'll try again.
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Postby lilmuleman214 » Thu Jul 26, 2007 5:43 pm

ok now i have a daimond count only when i get one daimond it gets them all. does anybody know how to fix this?
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Postby pixelpoop » Thu Jul 26, 2007 10:50 pm

if your collision event is on your player, you probably named the collide actor rather than saying: DestroyActor("Collide Actor");
Don't change the wording of "Collide Actor" to your diamond actor name.
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