Firework Engineer 1.1

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Firework Engineer 1.1

Postby Rux » Fri Apr 24, 2009 11:37 pm

Hey everyone! Here is the second version of Firework Engineer. Here is what it includes.

* A fancy interface. Now with buttons and menus.

* Improved rocket and star graphics.

* Rockets can now be seen when they pass the top of the screen. When a rocket goes up above the screen, the view will move 1 view length up.

*View controls - These controls can only be used when a rocket isn't active. - Up and Down = Move the screen up and down. Left Ctrl = Go back to ground.

(EDIT: I forgot to add you can drag the windows with left mouse, and close them with right mouse.
Enjoy!
Attachments
screeny 1 (1.1).JPG
The new interface.
Firework Engineer 1.1.zip
Firework Engineer 1.1
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Last edited by Rux on Thu Apr 30, 2009 1:51 am, edited 1 time in total.
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Re: Firework Engineer 1.1

Postby Rux » Tue Apr 28, 2009 12:02 am

Anyone?
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Re: Firework Engineer 1.1

Postby BlarghNRawr » Tue Apr 28, 2009 4:15 am

i tried it..
a few things are a little glitchy
but i like the idea!i ts pretty original and fun to muck around with

(im sorry, whenever i play any game i automatically look for glitches xD)

1) any of the values u type in cant be closed off/confirmed which is kinda annoying but easy to fix
2) if you drag a window to the right and then click "test" then the windows are on the test screen..
thats all i remember tho..

keep making it better! ^_^
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Re: Firework Engineer 1.1

Postby Rux » Wed Apr 29, 2009 12:16 am

BlarghNRawr wrote:1) any of the values u type in cant be closed off/confirmed which is kinda annoying but easy to fix
2) if you drag a window to the right and then click "test" then the windows are on the test screen..


I could fix both of those easily.

1) Really, right clicking on the window automatically confirms it.
2) I'll just set it to move all the windows back to their hidden position when you click test rocket.

I'll throw together another 1.2 now, Fixing the bugs.
Thanks for the feedback!
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Re: Firework Engineer 1.1

Postby BlarghNRawr » Wed Apr 29, 2009 11:44 pm

no problem =)
and i didnt know you could right click to close them
it should say somwhere on the editor :)
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Re: Firework Engineer 1.1

Postby Rux » Thu Apr 30, 2009 1:52 am

BlarghNRawr wrote:no problem =)
and i didnt know you could right click to close them
it should say somwhere on the editor :)


Sorry, I forgot to add these controls to the instructions at the top.
They are there now.
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Re: Firework Engineer 1.1

Postby BlarghNRawr » Sat May 02, 2009 6:26 pm

ok good job :)
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Re: Firework Engineer 1.1

Postby MrB » Mon Jun 29, 2009 9:02 pm

Had a Class of children playing this today.

We discovered that if the values are too high the game seems to freeze. Perhaps you could make a maximum value for each of the elements so that we don't confuse ourselves with it. The other thing that was a little annoying was that the buttons to bring up value boxes that do not appear to vanish once they have been typed in. Perhaps they could permanently have the value box open.

Over all though this was a good toy to use to give some young children an idea about simulations. Thank you.
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Re: Firework Engineer 1.1

Postby Rux » Tue Jun 30, 2009 9:05 pm

:o :o :o :o :o Woah, that was a little more than I expected, lol. A whole class? About what age group? (examples - 5-10, 11-20)
MrB wrote:Thank You.
Your welcome!
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Re: Firework Engineer 1.1

Postby MrB » Wed Jul 01, 2009 6:30 am

Rux wrote::o :o :o :o :o Woah, that was a little more than I expected, lol. A whole class? About what age group? (examples - 5-10, 11-20)
MrB wrote:Thank You.
Your welcome!

They were aged between 7-11.
I have been trawling the tinternet for free simulation games and I really liked the idea of this. I downloaded GE to have a play with. What I really wanted for them was to create their own simulated firework and then save it up so we could put them on a stick and transfer them to the PVC attached to the interactive whiteboard. It worked well, they loved the weird noise on one of the endings and before term is over I will let them all have a copy of it.

Oh I just thought of something else that might be a good idea, can you put a browse feature on the file loading?

I have only just managed to make a ball bounce of of walls in GE so I don't know how much I am asking for. My main PC is also ubuntu based so I can't really compile. I am thinking of purchasing this but I will wait for a while and ask some questions about what I will be able to do on a Linux system. At the moment I have it on a little netbook running XP but I want to turn that into an ubuntu too.

Anyway thanks again for the game and if you need a new version tested give me a shout.
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Re: Firework Engineer 1.1

Postby skydereign » Wed Jul 01, 2009 7:55 am

The browse feature is possible, but you would need to maintain a list, at least that is the easiest way. I have a system working in the game I am making, I can make a demo if need be. Not sure how you are doing loading, but no matter the method, there should be a way. As far as how gameEditor runs on Linux, it runs pretty well. You can't make executables, since only the professional version can do that, but if you have windows running, or a virtual machine, you can use that. Another big issue would be sound, at least for Fedora, it does not work, but that is due to, I think, the switch to pulse audio, because it did work a year ago. It might work for Ubuntu, I don't follow that. Long story short, you can make your games in Linux, with only a few bugs, not sure if it is due to Linux compatibility, and transfer it over to a windows machine.
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