World War Whatever: Air-Force Development thread.

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Re: World War Whatever: Air-Force Development thread.

Postby DilloDude » Fri Oct 12, 2007 12:32 am

Friday, 12 Oct 07
10:PM
Now have added BattleShips. I chose them because I thought I'd only have to remake the cannon animation (but found out later I had to do the main one as well, because I was a few frames short at the end of the old one). Now they are working pretty nicely, although they may need tweaking, especially with colliding with stuff.
In answer to Tekdino's question, I think I'll add a bunch more enemies, and maybe a few other things and then release a beta version. That may be a few days, weeks, months or years (though I hope not that long). In the meantime, if you are looking for something to do, I still need beta testers for Super-Human.
As usual, I'll keep you posted.
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Re: World War Whatever: Air-Force Development thread.

Postby DilloDude » Fri Oct 12, 2007 6:48 am

Friday, Oct 07
4:41PM
I now have added Helicopters and MBalloons.
I'm thinking it might nt be very long before a make a beta level. We'll see.
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Re: World War Whatever: Air-Force Development thread.

Postby Kalladdolf » Fri Oct 12, 2007 7:43 am

:D
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Re: World War Whatever: Air-Force Development thread.

Postby DilloDude » Tue Jan 08, 2008 2:00 am

Well, it's been a long time since I posted any progress here (also I long time since I made any) so now I'll update on the latest. Basically, I made a demo level only to find I had an export bug so I couldn't export the game. Then after a while I got busy doing other stuff so I wasn't using the computer much. Finally, however, I've come back and now with the new version of GE it exports properly (I then found it saves variables differently so I had to remake the demo - then accidentally made it with the GE version not the exe version and had to do it again. But, the long and short of it is
The first demo is now ready!
Download it here!

INSTRUCTIONS:
Extract the files and run WWWA.exe. Click on the title page to start the game.

CONTROLS: Very simple, just move the mouse around to direct the WAFAC. Left click to fire machine guns. Right-click fires secondary weapon (Mini-bombs in this mission, You can carry eight at a time). press p to pause and view the map. the purple arrow is your current position, the flashing dot is a point of interest, in this case the mission objective. Once the objective is completed, you must land. Approach the runway from the south. Stay aligned with the centre of the runway and fly straight north, and you'll land automatically (if the objective is complete). If you run low on ammo or health, fly over the control tower to reload.

With the help of a foreign accent, you might activate cheat mode. The life icon at the top of the screen goes blue to signify this. From there, you can use one of four cheats:
  • One creates a force-field around you, destroying most enemy shots and all aircraft that hit it.
  • One reloads 500 rounds into you machine guns.
  • One does nothing (yet).
  • One kills you.

SCORING: You get points when your bullets hit an enemy, and when an enemy is destroyed. You also get them for collecting health and ammo drops. When you complete the objective (in this case destroy the balloon) you get more points the more lives you have left. Your lives then drops to 0, giving you one chance to get back to the runway and land. If you fail, you have to start the whole mission again.

I hope you enjoy it and please post any questions, comments, suggestions, bugs you may find and abusive statements you wish to make. If you like it, make sure you let me know, it might motivate me to do more work on it, although at the moment most of work is going towards Super-Human and its affiliates.

That's it for now, and I hope to be able to release more not too far away in the future.
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Re: World War Whatever: Air-Force Development thread.

Postby Troodon » Tue Jan 08, 2008 3:41 pm

Cool to hear news from your long project! :D
But this is not the first demo I think. You posted one very basic one where you could just fly around and shoot things. I remember that demo because I learned how to use real_fps from it. :lol:

I will test your game right now when my download will complete. 8)
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Re: World War Whatever: Air-Force Development thread.

Postby Troodon » Tue Jan 08, 2008 4:14 pm

Downloaded and tested. :) Quite addictive gameplay but sometimes it seems the airplane flies too slowly. :D

Bugs:
I didn't find any bugs while playing. Only a graphical "mystery", the shadow of the aircraft. It looks cool and gives you 3d feeling when you fly but looks pretty odd when you take-off or land. Because the shadow seems to be too far compared to the landing road. The shadow size should be the same as the airplane size when it's in land shouldn't it? :)

Suggestions:
The action sounds are cool! Especially the reload sound. 8) If you want, you can add also the airplane engine sound so that the game isn't silent when there is no enemies around you.
Another thing, is it normal that the enemy airplanes chase and collide you? I mean, shouldn't they at least get destroyed if I get too? :P They are nice challenge but it's pretty scary to fly towards the control tower with just little hull condition left....chased by two enemy fighter planes who are ready to perform kamikazeee. 8)

Ideas:
Well, if you want you can find a music track to be played during the menus. And perhaps an arrow pointing to the direction of the balloon. Or a minimap which shows your and the balloons position in the map. Currently I must navigate using the coast line and my memory.

It has turned into quite cool game dude! Will you continue? :D Also, can you post some demos every time you make big process? Just because I can't wait for the full version. :lol:

PS: I didn't understood, how can I activate the cheat mode?
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Re: World War Whatever: Air-Force Development thread.

Postby DilloDude » Wed Jan 09, 2008 4:42 am

sometimes it seems the airplane flies too slowly

It can do that. Especially over sea where there is no scenery to judge speed by. But then, you don't really want to have to make the level too large. The demo is 25 by 30 tiles, so it's reasonably big. The max is 50 by 50 (10 by 10 seems really small).
the shadow of the aircraft

Yeah, the shadow should be bigger on the ground. I scripted it to move slowly away as you get higher, which looks cool, but it stays the same size. Basically, I couldn't be bothered making another animation, but I might eventually.
If you want, you can add also the airplane engine sound

That might be a thing I'd like to add in future.
I mean, shouldn't they at least get destroyed if I get too?

The enemy planes generally don't take as much damage from a collision as you do. I guess they're more sturdily built. When they have no ammo, they speed up and just try to run into you. If they start out with no ammo, their health is also low to start with. Interestingly enough, if they fly over an ammo dump, they reload and slow down to try and shoot you again. Of course, they aren't smart enough to try and collect it.
Well, if you want you can find a music track to be played during the menus

I do plan to have a soundtrack eventually, but it's fairly low on my priority list.
If you pause, you can view the map, although there isn't that much information on it, just you, the runway and the balloon. Other mission types may have more information.
can you post some demos every time you make big process?

I planto, although most of my time at the moment is going into other projects. But I hope to post some more updates, along with some other stuff like AI code scraps and things sometime in the future. Eventually I might release the map maker so you can make your own missions (hopefully I can devise some better tiling tools, cause at the moment it's a pain having to click on every single tile).

About the cheats... well I s'pose I can tell you them. If you want to read them, just copy and paste into notepad:
To activate cheat mode, type 'sheat' (cheat said in a weird accent). Then use one of the following cheats:
type 'force-shield' to activate an energy field around your plane, temporarily warding off most enemy shots and destroying all aircraft.
type 'lock'n'load' to reload 500 rounds
click and drag a circle shape, moving anti-clockwise, starting in the top-right corner, to blow yourself up.
click and drag down, right, down (sort of like a lightning bolt) to do... nothing... yet. In future versions, however.
any other cheats are not yet implemented, I might leave you to discover them for yourself (but then again, I might feel nice...)
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Re: World War Whatever: Air-Force Development thread.

Postby shadow_man » Tue Jan 15, 2008 4:27 pm

Hello. I'm new to game-editor. I was looking for a platform/engine to make a 2d vertical scroll game xenon2 like.
Then I found WWW here in the forum. I've not played WWW still, and I dunno if you are looking for people to help you with the game.
But I'm going to offer my help:
what I do: I'm a industrial designer, and I love 3D, so I'm a 3D professional. I'm a dev member of the dev team working in Perfect dark Source where I do textures and 3d objects. http://www.pdark-mod.com/ http://www.moddb.com/mods/5882/perfect-darksource

where I can help: I can make the backgrounds and landscames such mountains, towns, seas, fields... with full detail (trees, rivers, buildings, roads) etc in any resolution and size and with a life-like look. (using vue infinite software)
I can make photorealistic sprites at any res and size using a 3D textured model, with perfect smoth animations (animated in 3D and photoshoped pixel per pixel to fit the engine) with 3D studio.

I'll check the game later, and I hope you are interested :)
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