Fireworks demo

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Fireworks demo

Postby Novice » Fri Jan 13, 2006 6:12 pm

Get it at the demos page. It simulates firework explosions using paricles and color change, so every firework is different. Coding is not complex so everybody with a little experience should understand it (sorry for not putting coments in the script :oops:). Frame rate can go down if you launch to many rockets at once.
Please let me know if you like it.
Why do i always get stuck?
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Postby Novice » Thu Jan 26, 2006 10:09 am

Thank you all for your kind words. :(
Now im really motivated to make another demo. :roll:
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Postby marathon332 » Thu Jan 26, 2006 1:33 pm

Novice:

I really loved your FireWorks Demo!

It's a terrific example of how to script particles and the results are stunningly realistic!

It also demonstrates how scripted animations can drastically affect performance with too any particles on the screen at the same time.

I think it would really kill a handheld or smartphone.

Has anyone tried it on a device?

BTW, I'd really like to see more particle effects demos. I have a game that coud use some particles to simulate explosion debris.

Do you have anything like that or can I use the fireworks demo?

Anyway, thanks so much for posting that demo.

--Steve
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Postby Novice » Thu Jan 26, 2006 6:37 pm

Thanks, you can use any part of the demo.
You are right about it not being good for pocket pc. It slows down the performance to much. Take a look at the shark demo by jazz e bob it shows how to make good explosions that do not slow down the performance but still look good. Il make another demo soon.
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Postby Game A Gogo » Thu Jan 26, 2006 8:49 pm

ill make a demo soon


YAAAYY.
lol

im happy about it, cause it was reylly good and im going to be happy to see another one that good.
Programming games is an art,
    Respect it.
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Postby Novice » Thu Jan 26, 2006 11:51 pm

:D
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